Would love to see more stuff earnable (and maxable) via resets. Some ideas: Increased hint speed. Noahs Arc: Save a certain (random selection) % of your recruits (not level or rank ofc).
Auto Recruiters seem a bit of a waste for now unfortunately. Hopefully they will get sped up or something idk. But I have 2 and they "recruit" less in 10 minutes than I do in 15 seconds of smashing 1-9 on my keyboard.
Hate to say it, but all this game really has going for it is graphics. Not at all original. Doesn't seem to be enough thought put into game mechanic/design, progress rate, or even controls. Essentially, the heart of the game is missing and there's just some nice icing. Given that its an experienced developer, I have a bit higher expectations. For that, Im going to have to go with a 2/5.
Would like the ability to lock select recruits. In the current state of the game, if we upgrade you (CHARLESing), we are pretty much screwed for quite some time.
An upgrade to auto collect the free hat would be nice. Manually getting it at the beginning is cute. But after you have several multiples of all hats its just an annoyance.
Would be cool if we could use some kind of game currency to have "assistants" that allow us to create more than 1 thing at a time (perhaps at a decreased efficiency)
Auto expiring equipment is a bit odd. What happens to it - does it just vanish or is it refined after a set time? Perhpas with Auto Equip enabled, if an item is looted that better meets the criteria, then "auto upgrade" to it :P
Are Heroic and Normal survival modes mixed up? Normal has much better rewards on stage clear (Didnt see any uniques in Heroic, saw quite a few in Normal). Cost of another card is also cheaper in Heroic - 150 then 300 vs 200 then 400.
Might just be me, but it seems like youre penalized when playing in x2 mode in regards to summoning waves early... since the button takes a set amount of time before its clickable.
I might do this :)