Shouldn't have to re-buy managers. Tbh out of all the things we re-buy this is the silliest (super cheap, more or less just a minor annoyance/inconvenience)
Kinda dont like how the weapon "buff" is handled. Bouncing around the screen, tends to become more of an issue to get it than not, not to mention the unlikely chance that it'll be what you wanted (and given the cost of its upgrades + infrequency, shouldnt have these hassles).
Magnet should attract all beneficial items at max level, not just money. Should also pull them in a good deal quicker quicker and from a farther range. Optionally add stat to increase for magnet range&power.
Really need to be able to adjust your stat growth later in the game. Locking the players stats like that based on their first decision when they dont even know anything about the game is a really bad practice.
OMFG that intro music. So freaking loud >_< Almost immediately closed the game tab. Only returned with it on mute. Horrible practice ~ new trend is allowing us to enter muted.
Would definitly like more info on the mobs when buying them. DPS they give (you quickly learn this, but yeah). How long they last for, and so on. Tooltip for the stats would be nice - explaining their exact effects. Lastly, brief description in tooltip for spells, telling their effects (amount of damage done, duration, whatever)
New update (1.3) killed my save. Fortunately I didnt really spend time on the gamve since I saw an update was coming out. However, future wise, you should probably be more careful with save files.
You clearly lack understanding of idle games, Z_Y. Also if you got to 299 oil companies in a couple hours, you obviously cheated so just cheat the last one too.
Some kind of auto sort feature would be nice. Another suggestion - Idle Mode: The carrot ship auto fires and auto targets at a reduced rate (upgradable). All in all, very unique concept for an Idle, hope you stick with it - could turn out to be something pretty cool.
Thank you for teaching me how to do that! I've been trying for a while to do this, but I never tried a span tag.