Last smithy level should have something that increases damage =/ All other levels increase damage one way or another. Would be nice to be able to speed grind days at the end of the game should I choose.
Prior to the update, Dijon (Farmer) not be available if you didnt have tomato seeds even if you had lettuce seeds. To replicate easily: Skip the +free tomato seeds mystic upgrade. Buy +free lettuce seed or from the gardener
We had no idea this happened ChaosGuard, so thanks for reporting it. We know why this is happening and we will look into a fix for this! Thanks for including how to reproduce this bug. It makes it easier for us to know what's happening.
So... Better tiers of tools has no effect beyond cosmetics. Even the "God" tier. Kind of strange.
One thing that really needs fixing is that you can buy multiple of the same "God" tier tool. For example yesterday I bought the God tier flag and equipped it. Today I noticed it's still in the shop. Bought it again. Got the card again. Of course activating it a second time does diddly.
Interesting game at the start. As others have said, progress slows to a creep at which point you really can't do anything in the game. Resource buildings level 50-80, Upgraded to level 2-3, character level 24. Just the beginning yet probably farther than most would wait around to get to due to rate of progress.
Would like movement between the wilds and raid/etc to be faster. When you finish a raid and click Go back to the wilds, would make more sense (to me) to have the mage just tele there instead of the few extra clicks + slow animations.
I had around 10m power at the time of my feedback, so I'm well versed in how the system selectively auto-collects and my feedback was written with that in mind. I appreciate that you replied, engaged devs are always the best. In regards to mouse-over/etc, frankly, no. If I am actively playing an idle game, the last thing I want to do is to be forced to click or move my mouse all over the screen for something that should, in my opinion, be automatic. For me that takes a good bit of fun out of the game; perhaps that's just me though. When I actively play, I typically don't pick up the runes and being able to mouse over them wouldn't change except for the rare rune I happen to swipe past while moving my mouse to something else.
I really don't understand why items don't collect automatically. I almost view this as an entry level criteria in games I play on Kong; as do many others. Couldn't get past this annoyance long enough to enjoy the game, so for now I'm giving it a 2* rating since I can see some potential. Will check on the game later. Fingers crossed the devs actually care about their users.. and more importantly... our fingers!
Hey, thanks for the feedback! In fact, a lot items do auto-collect: namely, Runes from Bosses and from Chests. When you enchant, every boss respawns, so even collecting Runes like this adds up! That said, collecting extra Runes is one of the main benefits of playing actively. Also, if you were able to mouse-over runes to collect them instead of clicking, would that ease your pain?
setInterval(() => { localStorage.setItem("saveGame", JSON.stringify(this.player)); }, 6000);