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chaosguard's Comments

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Battle For the Galaxy

Play Battle For the Galaxy

Sep. 17, 2016

Rating: 3

Tldr: *Heavily* P2W leaderboard game. Having read through most of the developers replies, I truly wonder if they believe their own lies. For instance, prattling on about how they are the "best" in their category, "free player friendly", "strategy/skill based", and so on. The game has a pitiful amount of skill/interaction involved, so that's instantly out of the door. Free player friendly, according to who? As a free player thats played for several days now, I can easily say that the gap between freeplayers and paid players is MASSIVE, a gap that will only increase at a much more rapid rate due to the difference in Drones (builders), Starports (Units/raiders), etc. As far as best. Well, you keep telling yourself that c: Fact is, you're far from. There are a plethora of browser and non-browser based Clash of Clan like games that actually are free player friendly, involve the player in the game with skill and strategy, and feature superior graphics. But I digress, you're the best c;

Developer response from amtgames

Paying players only speed up their progress, but they almost have no influence on the actual attack/defend gameplay. Your attack skill is determined with 1. choose a right base to attack (it's not always the weakest, sometimes you can destroy a higher level base for 1 star, but get more warpoints) 2. to make few attacks with one army (not deploying all units) Your defense skill is based on how many factors, using walls is essential and it will take time to understand the best strategy against both air and ground attacks. Key is to defend HQ and storages in the first place.

Bit Heroes

Play Bit Heroes

Sep. 13, 2016

Rating: -1

Suggestion: Accept Numpad for skill use

Viking Age

Play Viking Age

Aug. 03, 2016

Rating: 10

You know your animations Really suck when "Stop the Dragon Nest feed animation" is literally one of the VIP4+ perks. I wonder if the Devs felt some sense of Shame when putting that in.

Tiny Tappers

Play Tiny Tappers

Jul. 27, 2016

Rating: 2

With how rare the -X% cost is, it should affect all purchases, not just the hero its equipped on.

Developer response from ChrisC816

Ill pass along the feedback chaosguard, thanks!

Tiny Tappers

Play Tiny Tappers

Jul. 26, 2016

Rating: 0

Really need like a spawn rate increase (paragon feature?) and some way to decrease the monsters per stage. Either directly as is typical or operating on a chance basis with increasing odds of skipping monster(s).

Developer response from ChrisC816

Interesting idea chaosguard, ill be sure to pass it along to the team!

Tiny Tappers

Play Tiny Tappers

Jul. 26, 2016

Rating: 0

Putting the allys current stats on their card would go a long way. Then you would actually be able to tell what +100% would do. Though you guys could take it a step further and actually have it perform the calculation to then give an accurate display that is relevant to the user; that is if staying with % which is appealing.

Developer response from ChrisC816

More awesome feedback chaosguard, thank you! Ill pass it along!

Tiny Tappers

Play Tiny Tappers

Jul. 26, 2016

Rating: 1

Has lots of room for features to be implemented, the paragon system right now is a rather boring repetition. Grindy af too.

Developer response from ChrisC816

Thanks for the feedback chaosguard, ill pass it along!

Viking Age

Play Viking Age

Jul. 21, 2016

Rating: 144

Pay to Win with the classic tiered VIP system. Goodbye. 1/5.

Eternal Journey

Play Eternal Journey

Jul. 21, 2016

Rating: 2

Would be nice to be able to map my own keys for attack/jump. Dont like using z/x at all.

Developer response from CoffeeAndCode

Hi chaosguard, nice to meet you. You can use the alternate conf, Q and W if you prefer. We're evaluate if add the feature that give to the player the options for mapping keys in the game but is low priority for now. Thank you for your feedback!

Tiny Tappers

Play Tiny Tappers

Jul. 15, 2016

Rating: 0

Suggestion: Keyboard shortcuts

Developer response from ChrisC816

We actually have some chaosguard, but they are not actually mentioned to players anywhere. We should look into that. Soon! Press numbers 1-6 to activate your main heros skills, and use Shift or Control to toggle purchasing modes

Tiny Tappers

Play Tiny Tappers

Jul. 15, 2016

Rating: 0

Switch to Buy x more than 1 youll be forced to refresh when the tutorial pops up as you cant buy (x10/100) of what it wants you to and you cant click anywhere else. Make the tutorial more of an assistant and less forced

Developer response from ChrisC816

Thankyou for the bug report Chaos! Ill look into that this morning!

Dungeon Clicker

Play Dungeon Clicker

Jul. 07, 2016

Rating: 1

Why in the world does the Logo / AD popup RIGHT ontop of the main character upgrade? Sorry but this is horrible design tactics.

Enchanted Heroes

Play Enchanted Heroes

Jun. 28, 2016

Rating: -6

Suggestion: Press U to buy Auto Cast when it becomes available.

Alchemy Idle Clicker

Play Alchemy Idle Clicker

Jun. 26, 2016

Rating: 2

Nice fun concept. Needs a lot of QoL improvements, but looks promising. I'll be checking back in a month, hope the dev stays active. 5/5

Developer response from RevelBase

Thanks, glad you like the game

Alchemy Idle Clicker

Play Alchemy Idle Clicker

Jun. 25, 2016

Rating: 2

You can unfortunately drag panels / "recipes" off screen and no longer be able to see them.

Developer response from RevelBase

I will consider this when I'm changing the play area in one of the next updates

Goldcraft

Play Goldcraft

May. 29, 2016

Rating: -2

The "New!" animation gets really irritating.

Pocket Politics

Play Pocket Politics

May. 18, 2016

Rating: 16

Retirement / Prestige should affect clicking value.

Pocket Politics

Play Pocket Politics

May. 18, 2016

Rating: 4

@jacobdf12: AdCap at least spends a great deal of time (their own) in tweaking the numbers within the game to make progression rather smooth and enjoyable. The true grind comes after many weeks of play - in this game I began hitting diamond spiked walls within the first hour.

Pocket Politics

Play Pocket Politics

May. 17, 2016

Rating: 2

Making a way to obtain gold other than Trophies would be nice.

PewPewEmUp

Play PewPewEmUp

May. 15, 2016

Rating: 2

Enemies dont disappear. Loot shouldnt either.

Developer response from flippet3

Hehe, I kind off agree with your point, but this is a mechanic to make sure the game doesn't lag too much when someone choses to not pick it up ^^

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