Except the boring several minutes on the same level with nothing changing at all and the fact that this is stolen (as far as Im aware at least) it's a good game :P
OK but the angle is annoying as it prevents you from targeting buildings placed behind a couple of towers for example.
I also suggest putting up some text saying this AINT a maze tower defense game and that the monsters WILL attack your towers! It's a bit of a bitch to spend 300+ gold on trying to make a maze just to find out its pointless!
New bug with shockwave: If you're in the air doing the shockwave and eat a human you get stuck in the air (cant move, can attack and eat things in range but cant move or even use the shockwave to get down)
The biggest problem with the cargo bridge levels is that even if you make the EXACT replica of someone elses working design it might not work.
The physics in the game are too random and that makes this really really hard (eg you have to let a guy fall onto another bridge but if you hit the middle of a beam he'll break the entire beam from on both ends but if he hits a joint he'll break the joint!)
One flaw though... the computer doesn't even on HARD try to increase its income making hard REALLY easy if you know how to keep a little defense, increase your income at the right times and continue to have that little defense :P
One other thing I find less than awesome: an army of about 5 can take down a castle with very limited problems: take 2 monks and 3 footmen at the castle and you basically won (since, even if they die, you got 1000s of gold to refresh them with by then!)
Very decent game but needs more...
Also upgrading dmg on say the footman I'd love a tooltip update to see that the damage was upgraded...
Also not removing the tooltips from buildings you HAVE made would be nice so you can keep track of what building is what and does what :)
Generally, as CeruleanDragon said, this game needs more.... just plain more :)
Waaaaaaaaaay easy as well.... just spam out an army of 10+ heavy tanks, rocket tanks, rocket infantry and fill in with some more infantry, tanks or aircraft if need absolutely be....... that's the key to like every single map of *yaaaaaaaawn* repeated monotonous boredom
Don't know why but once you pass a certain lvl it only costs 500 gold to repair while prior to that it costs a full 1500!
Just me or is that somehow related to the SERIOUS decline in income rate past wave 5? (special kills should reward money too... if even just 1/3 of what you would get for a headshot!)
As has been mentioned... 1 hit on a zombie and it stops being a threat in the least... also it's kinda annoying that you can only 'stab' sideways making the upper and lower zombies a bit of a pain to avoid when they get a bit fast :\
As has been mentioned... Heavy turret has an issue with hitting and the game is too hard.
Reduce mob health and start money and you got a decent game I think :)
Faster turns, some sort of display for health of castle/wall.
Changed income (higher basic income for one) and reduced effect from magic attacks that ignore wall!
Did I mention that fact that the higher difficulty opponents can more or less just add to their castle once or twice and win the match while you have to bash down their wall then their castle or get some magic going.... in 5 turns or something!
Last thing: SILLY RANDOM IS RANDOM!!!
Mildly put REALLY messy game.
The upgrade point thing is barely working, some upgrades need 50 or 100 points (flame arrows/mystery upgrade) which is simply impossible to get.
The aiming system is awkward since with the slightest lag you'll be hitting left, right, above and below everywhere you want to because the strength is too sensitive.
Damage done per arrow doesn't change (perhaps with the silly 50 point flaming arrow upgrade though).
Rams and airballoons have too much health.
The shielded soldiers tend to take 2 or 3 shots to the head (which ain't too easy to hit either).
The hut loses hp too fast when under attack (the first balloon that reached me took roughly 60 health away! and the next lvl the ram came and killed me easily).
Think that covers a proper review of a game I only played for a couple of levels because I'm stubborn... more so than most people!
Half decent game, needs level selection or progress saved (like Mebgamer said).
Also a way to actually make a maze yourself or AT LEAST upgrade your towers would be good to have as that's pretty much basic for all TD games on the net.
Level 20 is incredibly annoying to try to complete on par because its LUCK based, not even timing based!
It all comes down to how the pumpkins fall once you remove the first 3 pieces, past that its either done or restart <.<
This game takes faaaaar too long time in my opinion because you have to have RNG -> best attributes of both parents to progress!
That, the issues with clients being unreasonable and, as AACCEE said, its best to simply buy your way to good creatures!
Also... this really ain't my kind of game