I'm not much of a fan of the SERIOUS jump in money required (from like 22k to 150k!).
Other than that: Good follow up to the first, same problems and issues but at least there's more upgrades.
The ground trick with the bat (22k one) that flips you KILLED me when I used it (flipped like 270 degrees effectively putting me face first into the ground). Not worth the money or time to consider using!!
11 days, with a bit of luck and some more thought on my behalf I could've made it a couple of days before without all upgrades (just finished with the upgrades at day 11 :P)
Awfully annoying to the point where I REALLY wanted to beat it and got to lvl 19 then died twice, clicked menu just to find out that if you lose all your lives/go back to the menu you have to START ALL OVER AGAIN.
Awful game is awful because lvl 19 is nigh impossible and there is no level select! 1/5
Lacks proper instruction and is awfully awfully slow with less than no point or explanation as to what Poes are or why they want to eat your clothes or anything...
1/5 for awful execution of what seems to be a decent idea (if you had tried harder and at least gotten in some proper instructions it'd have been 3/5)
Packed games are... generally awful and they're starting to fill up this section of kongregate an awful lot <.<
That said, the easy difficulty was easy with exception of the first blue speedboats (i mean, something with haste moving THAT fast almost all the way to the end?).
Some rebalancing, fixing up with the towers and waves, add some length and you got a fairly good packed TD.
Again, Packed games are awful, PLEASE just make your own without using a standard through a website <.<
The random element makes this a VERY hard game since you're BOUND to get core breakers fairly often while having particles on the outermost shell isn't nessecarily as certain.
Surviving core breakers is possible but again, that requires luck with the random effects coming in from outside, which and where they land.
Too luck based imo!
I love how Civiballs has evolved to include various extra things that appear only once or a couple of times, makes it a lot more interesting and all the harder (props for the walkthrough even more so because without it, civiballs would simply be too hard/too much time spent per level). 5/5
The wall jump is awful (pixel perfection ftl!) and the extreme degree of having to redo ALL levels at least 5 times past lvl 7 or so REALLY REALLY kills any kind of entertainment for me (instead it makes me want to beat the damn thing to a pulp >.<).
Anger provoking game is VERY anger provoking
It's nothing new, rather boring after the first 10 minutes, the delay from grenade explosion to monster death is annoying as you easily get damaged in that 1 second time frame and the lack of an actual story mode was saddening.
I had expected a bit more despite the graphics but I guess the graphics tell about the quality this time :\
It's a really great game but sometimes it feels like your zombies die too randomly (like I was having a great game going, bought 2 grenades to ensure the next level and 1 click later I lose? <.<)
Bugged me to death several times which is REALLY annoying and the lack of a restart key is bothersome too... to top it off you got those awful sounds for holding the cursor above buttons and clicking them which kills my ears >.<
Needs instructions BADLY... and maybe some more space?
Also some kind of control over your units would be nice (other than just making them stop... like moving them from 1 floor to another without the use of a siren trap).
You do the first level and you know how to do all levels..... also the fact that when you explode you spawn in the middle is slightly abusable (along with the fact that exploding just before a bullet or ship hits you = saved a life).
Not awfully good but OK
I can't be bothered to continue anymore... at wave 6 <.<
Too indifferent across the line and it doesn't even have basic tower defense elements like different creeps, effects added to towers, different tower attack animations and a way to visibly see towers being a certain level (without watching the color of their attack)
Needs improvement but could be an awesome game then... also more space and maybe a bit more info on the income of wood/food? Upgradable houses/woods/farms?
OK game, annoying to mouse over gold (just make it add it straight to your money pool instead of having to collect it >.<).
Lack of more specific info on towers (eg how much each upgrade of the slow tower actually slows the target with).
Oh and the sudden spike in difficulty on the challenges? No fun :P
Decent but needs 2 things: Less annoying flies (those are serious buggers and have, I don't know how many times, pushed me off a rolling thing or something into a big pit with spikes <.<) and noticable 'hidden' areas that aren't hidden so much you got no idea how to find them!