According to the rules, flashes which are not games are not allowed on Kongregate. Anyway, no one is interested in seeing anybody's beginner-level achievements, so don't put anything on the web until you are sure it has some entertainment value.
Two things really irk me about this game, both to do with the bombs. One, the robbers can throw them after they've been hit before they disappear. Two, they can get caught in the ceiling. The second glitch occurred on the last level, when I was on my last life, when a robber threw a bomb while on a lower floor, it entered the ceiling, and then exploded.
All who think Juiceisgood is covering up for his own bicuriosity say aye.
While this is a ripoff of Frantic, I actually kind of think the gameplay itself is marginally better, giving you more control over what your ship has. I am a bit mystified as to why you lose when your shield is low instead of when it's gone, but at least you get to keep your money, which is good. Now if you get some much better graphics and any half-decent BGM track for this game, I think it could be better than Frantic. I give it a 3.
I wish you could change which way the notes scrolled, or maybe lines marking the beats. I find it difficult to get the timing because I don't know how fast it's scrolling, and I find myself suffering player's dyslexia when it comes to the ASD keys. Still good, though.
It felt like the game was just handing out health for free to hide the fact that it was way too hard to hit enemies without taking damage. Even though I unlocked everything in one run, I still found this game impossible to play well, and almost as difficult to find fun. You might as well just put a button on the screen and have players click it to win. Oh wait, someone already did that. Nvm.
Very difficult. I'd prefer it if attacks didn't completely reset your abilities, especially since when you're bleeding lives is when you need that extra firepower the most. Everything else is good.
You know, part of the challenge in jigsaw puzzles is that you don't have a helpful little grid that shows exactly where each uniquely shaped piece goes. The challenge is pretty much non-existent, as well as the fun.
Also, get bent, coolmaan1.
I know of a few other reasons why this game fails. First, presentation: You mislead people into thinking that this is a game which records progress with those screens in between levels, so people feel betrayed as a result. But there's plenty of other gameplay-related reasons as well. It's easy to make a single mistake and COMPLETELY screw yourself over, so the frustration factor remains unchecked. Switching tiles around is very difficult, and sometimes impossible. Limiter slices should not lock out non-matching tiles, and you should be able to drag tiles on top of others to swap them.