The retardation was kept to a minimum, until I had to find a hatch above the shelf which was invisible until I clicked there. I didn't think anything could top that, until I found out that you had to MAIL THE F***ING KEY TO YOURSELF. WHY?? You can't just pick it up, take it to the future, and unlock the cabinet then? And how can anyone lock a beaker in there anyway if you mailed the key anyway? Yeah, this game is awful. Certainly this will not help the room-escape genre make a comeback.
Personally, I think "D" should be an acceptable answer for #13. First posting does shame you and your parents into a life of hiding. I've seen it before. 11 times, as a matter of fact.
I felt that the dramatic tension was undermined by the sub-par acting at some points. "He was just a kid, and you shot him" was the worst-delivered of all, and made the entire scene laughable as a result. Please try and get the voice-overs to at least a B-movie minimum before you release the sequel, okay?
I'd prefer if instead of needing to mouse over the actual dots if you could pass through elongated bounding boxes to collect them. In a horizontal passage, the bounding boxes would be stretched vertically from wall to wall, and in vertical passages the boxes would be stretched horizontally, again wall to wall. I'm not sure how you would do it for dots in forks though. But it would at least take away the need to stay in the center of the lane the entire time, which can be quite a hassle.
I agree with what everyone else says. This game is based entirely on luck. Whether the powerups you get are useful, whether the pieces you get can even be used together... playing this game is an exercise in futility. To date, it seems that not even 6000 people have been able to get the hard badge. I've seen impossible badges that were given out more (Both Meat Boy games, Necronomicon, Amorphous+, to name a few). So, yeah. Set that challenge to an impossible rank and throw some intermediate challenges in there.
This wasn't very interesting to play. Maybe add some music, make the levels longer, and allow the difficulty to scale up over time.
OMG first productive post yays
seaquake: Yeah, I can understand that. But there has to be some way that people who legitimately beat the entire game on another site to somehow prove it to Kongregate.
Can you e-mail a cookie?
Why isn't there a copy-paste save function available? I already did every badge requirement over on Armor Games before I signed up for this site, and I sure as hell don't want to do it all over again.
This game would have been great, but it was just an onslaught of poor design choices from the beginning. Conflicting power-ups look the same, extra balls take lives if lost, moving bricks can smack the ball to high, uncontrollable speeds. But the worst choice of all was making the ball look and behave almost exactly like the bricks. Both bounce around, the ball is only SLIGHTLY larger, and the trail of bubbles can be a negligible difference if more bricks are nearby. Seriously, what the hell were you thinking?? You could have at least made the ball a different color than white, that would have made a world of difference. And what really annoys me is that instead of solving all these problems, you took the lazy way out and just made extra lives super-easy to get. That just reeks of shoddy game design.
This game had so much potential, and you managed to squander a good 75% of it. An overall disappointing experience.