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ChaoticBrain's Comments

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Idle Streamer 2

Play Idle Streamer 2

Oct. 14, 2017

Rating: 2

You can't do or buy anything until your money reaches $100. That's really boring.

Developer response from SilverFinish

Adjusted prices for mice and mouse pads.

Idle Ants

Play Idle Ants

Oct. 11, 2017

Rating: -10

I've never understood why anyone would make a game that was completely text-based in English, when English isn't even their first language. Wouldn't it be more sensible to make a game with a greater emphasis (or any emphasis) on graphics or sound design?

Untie

Play Untie

Oct. 05, 2017

Rating: 42

Dyslexics of the world, untie!

Tap Miner

Play Tap Miner

Sep. 30, 2017

Rating: 8

Very shallow for an idle game. There's only three types of upgrades, and no option for Prestige.

Developer response from Geagles

I will keep updating it. Thank you for your opinion. I will add as soon as possible prestige function :)

Pre-Civilization Marble Age

Play Pre-Civilization Marble Age

Sep. 27, 2017

Rating: 1

@flamewolf33: First you have to open the diplomacy screen, then click on one of the cities, then click "Attack", and then click the "Make Envoy" button. (What's that, you say? Taking an option to help establish diplomatic ties, and putting it in the menu that you use for planning invasions, is an utterly idiotic design decision? Nonsense!)

Pre-Civilization Marble Age

Play Pre-Civilization Marble Age

Sep. 26, 2017

Rating: 3

Using sliders to distribute your population and traders is the worst. If you want to actually properly manage your empire, you're forced to wiggle the slider around until it's at EXACTLY the right pixel. Also, if I had a nickel for every time the slider stuck to my cursor after I released the mouse button, I'd have rent taken care of for next month.

Goblin Dreams

Play Goblin Dreams

Sep. 23, 2017

Rating: 1

To elaborate on Smeedle's criticism, your character accelerates too slowly, has a top speed that is too fast, and decelerates too slowly. Lower the character's maximum speed to about 2/3rds the current value. Then increase acceleration to about 1/5th of the new value, so he reaches top speed in about a quarter-of-a-second.

Talesworth Adventure: The Lost Artifacts

Play Talesworth Adventure: The Lost Artifacts

Sep. 19, 2017

Rating: -11

@Keefe: git gud, scrub

Exit/Corners

Play Exit/Corners

Sep. 17, 2017

Rating: 14

Well done, players! You've finished the first arc of the story! But I have sad news. You must wait until 2018 to see the thrilling continuation. I'm so very, very sorry! But do not despair, players! You will surely survive the drought... or you could die.

Exit/Corners

Play Exit/Corners

Sep. 17, 2017

Rating: 0

@dd141: Check the subreddit if you want spoilers. I don't want to accidentally reveal unmarked spoilers to people who don't want them.

Dice Master

Play Dice Master

Sep. 14, 2017

Rating: -1

All my dice come up as ones, and all the dice after the first do absolutely nothing.

Developer response from Aereon

What led up to this issue?

Idle accelerator

Play Idle accelerator

Sep. 11, 2017

Rating: 28

Yeah, no. The game was already slow enough with the original Dragonball particles. But now you've made them a hundred times harder to catch. 1 star; I'm done.

Idle accelerator

Play Idle accelerator

Sep. 08, 2017

Rating: -2

Who put this Pokeball in my particle accelerator?

Exit/Corners

Play Exit/Corners

Aug. 27, 2017

Rating: 1

@harriscom3: ¯\_(ツ)_/¯

Spidle Tridle

Play Spidle Tridle

Aug. 26, 2017

Rating: 0

Fun game. Terrible name. Might want to workshop it.

Antimatter Dimensions

Play Antimatter Dimensions

Aug. 25, 2017

Rating: -3

A first-person shooter must have minimal response time. A visual novel must have a story worth telling. And an idle game needs to idle when it's on an inactive tab. If your game does not have the essential features expected of its genre, it's not fit for release.

Developer response from Hevipelle

What browser are you using? It works just fine offtab and offline with me.

Ensemble

Play Ensemble

Aug. 17, 2017

Rating: -3

Level 16 is where the game's cracks start to show. If your tiles are in line with a "becomes solid" block, then it stands to reason that moving through the block in ensemble mode would let the leading tile pass through, and stop the following tile. (Both just pass on through.) You would also think that if you can use ensemble mode to stop a tile before hitting a block, that you could use this technique to scoot one tile over, into a space neighboring a killer block, and still be safe. (The killer block still kills you.)

Developer response from Vermillion_gd

First thing was intentional and stands as one of the things the player needs to learn in terms of what works and what doesn't (it's actually a showcased concept in level 21). Second thing is another thing I knew about and even used as a path-blocking tool in some levels (like B1), although, yes, I can see how it can catch you by surprise and is sort of illogical (I might change that and reconfigure some of the levels affected by it in an update). Thanks for the feedback. EDIT: Game updated and the second thing is fixed :)

Ensemble

Play Ensemble

Aug. 17, 2017

Rating: -4

A true minimalist game eschews instructions entirely and lets game mechanics speak for themselves.

Developer response from Vermillion_gd

Honestly I just put the tag there because of the art style rather than the gameplay.

Rango

Play Rango

Aug. 17, 2017

Rating: -1

Still others will see it as a pretty generic, samey platformer that drags on just a bit too long.

Exit/Corners

Play Exit/Corners

Aug. 10, 2017

Rating: 1

Question: Is the title of Chapter 11 "Capital I, lowercase L, lowercase L"... or "Capital I, lowercase L, Capital I"? Hmmmmmm... :)

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