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ChaoticBrain's Comments

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Factory missions

Play Factory missions

Mar. 19, 2017

Rating: 1

I still hate how conveyor forks always sort Up>Right>Down>Left, no matter which direction you're approaching from. No matter what you do, you can never set forks to send boxes left first, or up last.

Power The Grid 2

Play Power The Grid 2

Mar. 19, 2017

Rating: 1

The play window is too zoomed in; I can't see or click anything on the right edge.

Power The Grid 2

Play Power The Grid 2

Mar. 19, 2017

Rating: 0

That's why I use Cyberfox. It's a Firefox fork that supports all the cool stuff that Mozilla ditched.

Emi [Demo]

Play Emi [Demo]

Mar. 19, 2017

Rating: 1

Get rid of the platforms that you have to jump on to control. The character's jump is way too floaty to be able to use those things with any kind of precision.

Subject #023

Play Subject #023

Mar. 19, 2017

Rating: 1

The keyboard controls aren't responding for me. I'm using Cyberfox 50.1.0.

Adventure of Water Drop

Play Adventure of Water Drop

Mar. 16, 2017

Rating: 18

Stop notifying me about earning badges. 1/5.

OriGamE

Play OriGamE

Mar. 15, 2017

Rating: -1

This game has much worse solution detection than the original Folds. I mean, this is just ridiculous: http://imgur.com/a/AGbQf

Developer response from BryceSummer

I've tweaked the solution detection slightly from your feedback, thanks!

ElementTD

Play ElementTD

Mar. 10, 2017

Rating: 0

The window is messed up.

Ascdungeon

Play Ascdungeon

Mar. 10, 2017

Rating: 0

Everything is so horribly slippery. And when I tried to land on a moving platform over a pit of lava, I clipped right through and lost all my progress.

Developer response from antonmarcelo

Welcome to the hell! :)

Four Colors

Play Four Colors

Mar. 10, 2017

Rating: 2

Draw 2 and Draw 4 also skip over the next player?!

Ozzy

Play Ozzy

Mar. 07, 2017

Rating: 6

Why, oh why, would you make the most difficult puzzle in the game the very first that you need to solve?!

Blue150

Play Blue150

Feb. 27, 2017

Rating: 0

Can we have some arrow key support here? WASD is really uncomfortable.

Developer response from Arcadonauts

Absolutely! Just change to Arrows in the settings. Thanks for playing!

Greetings from Potato Island

Play Greetings from Potato Island

Feb. 26, 2017

Rating: 8

Oh joy, another game of "Guess How The Developer Thinks". I sure do love it when it's impossible to puzzle out the solution without trying everything out of frustration.

PhaseR

Play PhaseR

Feb. 20, 2017

Rating: 0

Be honest, you were trying to make a regular platformer, but couldn't get the hang of horizontal collision, so you just gave up and made a creative excuse instead.

Developer response from hoposhowgo

Correcto! Listen, If you think I'm SUPER PROFESSIONAL at this, then you are not correct. I made this while I was playing Risk and waiting for my turn. 4 hours isn't enough to make a platformer.

Cosmos Quest: The Origin

Play Cosmos Quest: The Origin

Feb. 17, 2017

Rating: 1

For added flavor, I highly suggest you change the "Improve X" technologies to have a wide variety of names to correspond to the myriad discoveries over the whole of human history. For instance, "Improve [2nd tech]" can have names such as the Wood Axe, Vegetable Oil, Coal Mines, Oil Wells, etc.

Developer response from GaiaByte

We'll put our brains into it, it might take a while we required too many tachnologies in order to balance the game but it's something we'll definetly try to improve!

Roguathia

Play Roguathia

Feb. 17, 2017

Rating: 1

@moingboy: More generally, it's based on NetHack, which Brogue is a variant of. Unfortunately, this game takes the meticulously crafted balance of NetHack and breaks it completely, with the grossly overpowered Monk class, infinitely respawning enemies, and the exclusion of hunger and carry limits.

Hackagrams

Play Hackagrams

Feb. 16, 2017

Rating: 7

It's annoying how you have to click in the command prompt every time you want to enter a word.

Roguathia

Play Roguathia

Feb. 16, 2017

Rating: 0

And is hunger going to be implemented at some point? Because it definitely looks like the adventurer can wander around forever so long as they don't take too much battle damage. You can't have a roguelike without a system to force the player to keep moving forward, after all.

Developer response from seiyria

No. Hunger is not in any plans.

Roguathia

Play Roguathia

Feb. 16, 2017

Rating: 39

Another thing: I think you should be able to change the adventurer's AI at any time. Wander causes the adventurer to stay too long on each level, and Explore causes them to descend too quickly. Switching between the two would allow us to strike a good balance.

Developer response from seiyria

I disagree. There are upgrades you can get to unlock multiple adventurers - you can split up your party with different AI if you wish.

Roguathia

Play Roguathia

Feb. 16, 2017

Rating: 1

This is a great concept. I have some suggestions: Can you change the Game Log so that it's the first tab? (It's the most important for being able to intervene on your adventurer's behalf). Second, can you have the log sort by newest on top rather than oldest on top? Third, can you give us some controls over the game speed, and the ability to pause?

Developer response from seiyria

You can hit space to pause the game. I actually used to have the log sort the way you suggest but people wanted it this way.

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