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ChaoticBrain's Comments

Comment

Verge

Play Verge

Feb. 14, 2012

Rating: 6

You deserve a much better rating than what these Kong Ingrates have given you.

GITD24 Bob the Blob

Play GITD24 Bob the Blob

Feb. 12, 2012

Rating: 4

You had ten days to work on this and you never once thought to adjust the gravity level to something less intense?

Developer response from Ace_Blue

Oh, it's on the TODO list, don't worry.

Bricks

Play Bricks

Feb. 12, 2012

Rating: 5

Ctrl-Z does not work, nor does shift-Z, alt-Z, or even all four pressed together.

Sudoku

Play Sudoku

Feb. 12, 2012

Rating: -1

The lack of keyboard shortcuts makes this Sudoku game inferior to 75% of all Sudoku games.

Just Another Shadow

Play Just Another Shadow

Feb. 12, 2012

Rating: 0

Okay. It's a fantastic concept, but the execution needs a bit of polishing. The thing that needs to be fixed first and foremost is the controls. This game is all about precision and memory, and it's hard to make accurate jumps when your character moves left and right so quickly. Reduce his top speed, and also give him about half a second to accelerate to that top speed, to facilitate those pixel-perfect jumps. Also, I find that jumping is much easier when mapped to any key besides the up arrow. The other suggestion I have is to make bullets a little more visible, by giving the actual bullets black borders, and giving their afterimages red borders.

Developer response from DrYoshiyahu

I can definitely add in another button for jumping, or include WASD, but the bullets might be a little harder to help you with.

Reach The Star 2

Play Reach The Star 2

Feb. 12, 2012

Rating: 3

Very clever idea. You can do quite a lot with just pushers and pullers.

Huck Finn's River Run

Play Huck Finn's River Run

Feb. 11, 2012

Rating: 1

There really should be a small warning before submarines sink. I keep dying because I jump onto them at the exact moment they decide to go down, and I don't even get a chance to react.

Developer response from AdventureWorks

great feedback!

Music Box of Life 1

Play Music Box of Life 1

Feb. 11, 2012

Rating: -12

I shouldn't have to tell you people that that comment was a joke.

It's Chat Time

Play It's Chat Time

Feb. 11, 2012

Rating: 0

No it's not.

Music Box of Life 1

Play Music Box of Life 1

Feb. 11, 2012

Rating: -16

Pfft. That guy is a total pussy. Doesn't he know that butterflies and flowers and sparkles are for little girls? Now if you'll excuse me, I'm off to watch an MLP:FiM marathon on my iTunes.

Wooden Design

Play Wooden Design

Feb. 10, 2012

Rating: 11

That is some seriously bouncy wood. Also, would it kill you to give a level skip or two so we can come back to frustrating levels later?

SplitMan

Play SplitMan

Feb. 08, 2012

Rating: 14

"There are no differences between you and I..." Oh god, are we really going to go through THIS routine?

Arzea

Play Arzea

Feb. 08, 2012

Rating: 1

I don't think Spinners should suddenly lose all resistance to spells at level 60, as that makes the final boss too easy. Instead, their resistance to the wrong spells should be (200-2*Level)%, where greater than 100% means they heal from your spells. So from Level 50 onward, they start taking damage to all spells, but the wrong spells are still less effective. (A similar reduction of resistance should be applied to Blocks as well.)

Arzea

Play Arzea

Feb. 07, 2012

Rating: 5

I think I know what would make this game less overwhelming. Teleports.

Arzea

Play Arzea

Feb. 07, 2012

Rating: 1

It seems that after collecting the fifth heart orb, my life meter stops growing. That's fairly disappointing.

Trap Master

Play Trap Master

Feb. 07, 2012

Rating: 9

I have the human snack achievement, but I'm not getting the easy badge. Is anyone else having this problem?

Rescue

Play Rescue

Feb. 06, 2012

Rating: 0

Bombs will frequently get stuck on the walls and stop moving. Also, there are several points globes that immediately fall off-screen as soon as you approach, making them impossible to collect.

Pong

Play Pong

Feb. 05, 2012

Rating: -2

The framerate is horrible, and there's no scoring.

Developer response from ArtistZeno

Optimistic much? Anyways... I will try to improve myself as much as I can.

Love Tester

Play Love Tester

Feb. 05, 2012

Rating: 1

Stolen from love-tester.com

Developer response from casey992

Sorry about that. I didn't actually make this game. I just noticed that nobody else posted something like this, so I did.

Pirate Ship: Searching

Play Pirate Ship: Searching

Feb. 04, 2012

Rating: 2

Level 10 is much too long, and should be split into several levels. If you mess up a jump even once (and it's easy to do with the slippery controls) you'll hit an enemy wrong and lose a good 2-3 minutes of progress.

Developer response from Yoh0Asakura

Yeah, this level makes me angry! But I intended to make this level a little hard, to put some difficult for the players. I like old plataform games (like Mario), when we play it, some levels are hard, and some are easy (remembering also that here we don't have a life system). But thanks for your constructive criticism!

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