@Alexis_trouble: That's actually a fair mistake. Kanji are literally symbols borrowed directly from Chinese when the Japanese language was first formed. There's apparently some way to distinguish between them, but I'm no expert on that.
I finished in 13 tries, and I had a good time doing it. Maybe there could be a "pain" mode which sets the cost of size reduction to 50 and sets the cost of lives to 1.
One thing that bugs me about this game is that you can destroy all the troops and still fail the level because you didn't hit some arbitrary score mark. 3/5.
I don't like the graphics for world 3. The satellites blend right into the background, so I have to keep adjusting my solutions because of obstacles I didn't notice before.
While the differences are easier than usual to pick out, I must admit that the faster speed at which I progress through the rooms is a welcome change of pace. Though for as easy as it is, you may want to get rid of the hint feature. I didn't use it once, and I still got 3554 on my first run.
A weird pathfinding bug showed up in my game, but only when I reached the 4th building. The occasional customer would for some reason start walking on top of shelves and through the walls, eventually wandering out of the screen into oblivion. Fortunately, it only happens to like 1% of the customers, so it barely affects sales, but it's still something you may want to look into.
I'd rather that the bubbles popped up less quickly, so groups wouldn't break up just as I got around to clicking them. To balance out the difficulty, introduce new colors at a faster pace.
Well, I can't see any way to win this. Once you go into the room that has the beam of light, you can't leave or click on anything else, so you need to click on the beam. When you're getting sucked up, nothing you click on does anything. So basically, this game pretty much amounts to enter three passwords and die. Unless this is a demo version, in which case you have to be pretty deluded to think that a game this bland and uninspired is so high in demand that it can somehow draw people to your site.
There's nothing I hate more than when people use 3D in a game and automatically expect it to look better than 2D games just because it's 3D. The graphics are crap. Oh, and the game is bad, too.
This game is irritatating. By the 9th level, the enemies come so quickly that I no longer have any time to react. Also, the ghost and skeleton are colored the same, so the only one I have any time to process visually is the zombie. It also doesn't help that there's almost no visual correlation between the enemies and the tools, nor any logical connection between keys and enemies/tools.