For those confused, a "Perfect Jump" is when only the first car lands on the track. In other words, making a perfect jump requires that you jump with the minimum amount of force needed to get to the next track, and very little more. Now, if you want to get the "Godlike" achievement, you'll have to do this 10 times in a row.
Okay, I caught him twice. Level 3 is pretty much impossible, though, since you start with 2 ghosts, I lost one, and as mentioned before, it's impossible to catch Pac-Man without putting him in a squeeze play. Ghosts SHOULD be allowed to regenerate, but you should lose points every time one is eaten. Also, as I type this, Pac-Man is currently circling around one of the maze walls forever until I move my only ghost. Screenshot: http://www.fileden.com/files/2008/6/8/1950977//stuckpacman.jpg
The ghost's AI absolutely sucks; they wander randomly when you're not controlling them, and they are nearly impossible to coordinate into trapping Pac-Man. Pac-Man's AI, on the other hand, is far too smart, and moves back and forth when trapped between two ghosts, waiting for one to inevitably move away and break the trap. Selecting ghosts is a pain, as I can't keep constant track of which number key selects each color. So: Smarten up the ghosts (just a little), dumb down Pac-Man (a little), and label the ghosts with numbers to make switching easier. (And yes, I have caught Pac-Man, but it's far more difficult and frustrating than it should have been.)
Actually, what would be amazing is the ability to assemble your own weapons from individual bubbles. A core bubble, shooter bubbles which always shoot outward from the core, speed enhancing bubbles, glue and stun adding bubbles, etc.
Guys, guys, listen to what I just made. It's a hi-def version of "Bring It!" from this game. I got the midi from fighunter's website, replaced most of the instruments in FLStudio, and put the electric guitar in two tracks so it can do both chords and single notes. http://www.fileden.com/files/2008/6/8/1950977//BringIt_Final.mp3