Right-click glitch works, mazes look impossible at first glance, and nothing happens when you press continue. And don't post versions that you know are incomplete and still have problems which you were too lazy to address first.
Don't submit another entry until you've managed to make a more interesting game. It doesn't have to have amazing graphics or groundbreaking gameplay, but it needs to have a specific goal, and it needs more than 1 screen's worth of content.
Good game, but still could use some refinement. I think the box types could use some work. It doesn't make much sense, for instance, that you can't use other blocks to crush enemies. Also, since it's very possible to accidentally use up your boxes by misclicking, there should be some failsafe to make sure that the player doesn't wind up in an inescapable situation.
The first boss is obnoxiously hard. I can dodge the boxes he kicks, but there's just too many falling bombs to avoid for me to even get off a single shot.
Dale only being able to shoot straight is fine, but that combined with the fact that most of the enemies attack from above or below makes for some annoying gameplay.
@jmizzle, why do I have to use the mouse to target an enemy, then use the keyboard to attack him? Can you honestly say that makes any sense, when using ONLY the mouse would work?
Were you HIGH when you came up with the controls for attacking? Why must you attack by clicking on an enemy AND holding down the 1 button? That's incredibly obnoxious. Here's a better control scheme for attacking: Use the mouse to aim your attacks, and hold left-mouse button to attack towards the cursor. If you want to make it harder, then decrease damage based on how far your cursor is from the enemy(ies) you're hitting. Anyway, 1/5 until you fix these god-awful controls.