Games Achievements My Kong Sign In

ChaoticBrain's Comments

Comment

Cluster Pucks

Play Cluster Pucks

Nov. 21, 2009

Rating: 0

Also agree with overfiend.

Tower of Greed

Play Tower of Greed

Nov. 20, 2009

Rating: 0

There really should be an enemy alert at the top of the screen. It's annoying when you're doing well and all of a sudden an enemy shows up out of nowhere and knocks you into the abyss with no way to rescue yourself in time. If you could just make small icons flash at the top of the screen when an enemy is, say, half a screen away, it would make the game less of a luck-based mission.

Copy Cat

Play Copy Cat

Nov. 20, 2009

Rating: 0

I agree with everything jcj64200031 said.

Adventurous Eric

Play Adventurous Eric

Nov. 14, 2009

Rating: 0

It's too short and easy. I liked what was there, but for the lack of substance, I'm gonna give this a 3. Nice art, though.

Wake Up the Box

Play Wake Up the Box

Nov. 11, 2009

Rating: 0

HA! I just pushed you to your doom, Mr. Box! That'll teach you to... not... sleep. Maybe I was a bit extreme.

Blocks With Letters On

Play Blocks With Letters On

Nov. 11, 2009

Rating: 0

STOP POSTING ANSWERS. If people want to get the answers the dishonest way, they can go check a walkthrough.

Full Moon

Play Full Moon

Nov. 04, 2009

Rating: 0

The timing needed to get the acorn across the lake is ridiculous.

Medieval Rampage 2

Play Medieval Rampage 2

Nov. 03, 2009

Rating: 0

There is so much wrong with this game... I don't even know where to begin.

Frontier

Play Frontier

Oct. 31, 2009

Rating: 0

geoffiyer, you should heal automatically when you enter a town.

Flood Fill

Play Flood Fill

Oct. 31, 2009

Rating: 0

I mastered it in under a half-hour. It was pretty underwhelming. One way you could probably make this game bigger would be to introduce a sort of Super Mosaic mode, where you select individual tiles (levels) from a larger patchwork (the level select screen). Then, when you go for perfect, you have to work so that the colors on the edges don't match bordering level edges.

Frontier

Play Frontier

Oct. 31, 2009

Rating: 0

Really, the horrible slowdown needs to be fixed. What are you doing that hogs up so much memory??

Frontier

Play Frontier

Oct. 31, 2009

Rating: 0

This game is just painful to play.

Pumpkin Remover

Play Pumpkin Remover

Oct. 30, 2009

Rating: 0

The pumpkins look too similar. Shouldn't the rotten ones be more brown or something?

Cover Orange

Play Cover Orange

Oct. 24, 2009

Rating: 0

@Hairy43: Lol I see what you did there.

Clockwords: Prelude

Play Clockwords: Prelude

Oct. 21, 2009

Rating: 0

Now I discovered that effects don't compound. Using two brass letters doesn't make explosions bigger, nor does using multiple jade letters multiply damage further. Well, I've had enough. Far, far too many failings in what would be an otherwise promising game. 1 star.

Clockwords: Prelude

Play Clockwords: Prelude

Oct. 21, 2009

Rating: 0

Also, reaching level 40 should be an impossible badge.

Clockwords: Prelude

Play Clockwords: Prelude

Oct. 21, 2009

Rating: 0

As for me, I'm lowering my rating to 2 stars. The game always draws letters in such a way that you will never get more than one of any letter in a hand. As a result, it becomes way too difficult to use most or all of your letters in most cases. If you could draw multiple copies of a letter in a single hand, I'm sure it make it would stop being horribly frustrating.

Clockwords: Prelude

Play Clockwords: Prelude

Oct. 21, 2009

Rating: 0

Rumor, check your other games. Did you lose all the data there too? Because if so, then you cleared you cache, and it's your fault, not theirs.

Clockwords: Prelude

Play Clockwords: Prelude

Oct. 20, 2009

Rating: 0

The balls moving around in the boiler is a cool effect, but in terms of gameplay, it's impractical. When you change the sorting, it takes way too long, and it doesn't help that you can't just exit and reenter the screen to speed it up. I would suggest having an option to turn collision physics on or off. With collision physics turned off, the balls would fall into place a lot more quickly. To prevent balls from settling in front of each other, you could set 60 specific points for the balls to hover around, spaced apart enough so that there's no danger of some balls hiding behind others. I know it's a lot less flashy, but as I said before, it's much more practical.

Clockwords: Prelude

Play Clockwords: Prelude

Oct. 20, 2009

Rating: 0

freshadow: harbringer isn't a word. Harbinger is.

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate