When I "upgrade" a spell, why does the casting refresh time have to go up? It just makes the game much slower and upgrading spells less worthwhile. Many of the upgrades in fact lower your damage per second.
Fun game. One thing I noticed was that I seemed to stop shooting every once in a while, like I was reloading. I'm not sure if that is what was actually happening, but I would like it if I knew how many bullets i have left/be able to reload if that is the case. If that is not the case, then it seems there is a glitch.
Just posted, "Well, I'm level 24, but I'm not allowed to proceed through the map until I reach level 30... This game is about to become a grind." And it's already getting voted down. But think about it. When you design a game, what's the point of not letting me take on the next level because my level is too low? If you don't want me to finish a stage because you want me to be at a higher level, why not just make the level too hard for someone at a low level to complete it? What is gained by setting a level requirement just to try?
So... When you make a spell upgradeable, and each upgrade makes the spell do 10 percent more damage but increases cool down time by 30 percent and mana cost by 22 percent, you're not really upgrading the spell.
Started on hard but none of the hard missions seemed hard at all. Never felt like my hero was in danger. Got the hard badge way before the medium badge and had to play a while to get the extra characters. Fun game, but maybe ramp the difficulty a bit.