Also, making me pay or simply wait to refill energy... What a great way to convince me not to play your game. I don't know what other people playing free games at kongregate are like, but if I get distracted from a game, I probably move onto other games and forget about it.
So, if I make a deck, why can't I use cards from other decks? I'm a bit early in the game, but it seems like there's no point in stopping me from using cards in more than one deck in this game.
I would not give my little girl my expensive windows slate computer to color on if she wasn't old enough to not color on the walls. I guess that has to do with the commercial, but it's too bad not to mention.
haha, beat level 4 on hardened without firing a shot, my assault team down the middle made it to enemy territory before anything got deployed. Is that normal?
Just to point out what is probably a bug, you can only find certain kinds of weapons but not many types that are available in the store. For example, you must buy an axe or mace. I suspect that was not the developer's intent.
If you want to win very hard or nightmare, your best bet is to build to the edge of the screen and then try to get to the corner and build a square out of there. It gives you less edges facing zombies, so less will attack.
Don't really see the point of making the game in a way that, no matter how well you play, it is impossible to beat without having to replay a level and grind out experience. It's a good game, but you might as well scale the experience so that, at the very least, a very skilled player could do it. As things are, it seems like even a perfect play would require a number of level replays for sushi.
Did you know that, if you get to level 40 in the endless dungeon, and then something causes the game to close, it's like you didn't just toil for hours playing the endless dungeon?
I got the combos to work by just holding down each button as I pressed it. This, of course, only works if each button is only pressed once, but it has been consistent for me as Satan.
Maybe experience value for kills could scale with the level of your opponent and/or your own kill to death ratio. Right now it is stupid hard to get experience and pretty tedious. For example, it still took me around 30 minutes of repeatedly capturing the flag on an abandoned game to gain level 2. I understand wanting people to pay for some perks, but you can make it possible for non-payers to get things and still find people willing to pay for the shortcut.