Also, it seems like whenever you save, and refresh the tab, prices for the drugs revert back to starting levels. Everything resets. Although that's happened since the beginning.
BUG: Buy a bunch of upgrades, and when they get too expensive, save your game, reload the page, load the game, and the prices of the upgrades reset but you don't lose your upgrades.
Hah and so it is! Thanks for reporting the advantageous bug! Fixed and updated to v2.1, as always clear cache if it still shows v2 in the main menu. For being an awesome bughunter, I added two cheats: "money" will add 5000$ to your cash, "stock" will add 5 units of each drug to your inventory. Don't abuse it and don't tell anyone ;D
I'm also curious about why the "next day" button takes a short time to appear. It's slightly annoying to have to wait for it. Is it not possible to make it immediate?
It's possible, but when I playtested without the pause it resulted in me just clicking over and over until the price was right to sell. This is an intended annoyance to discourage players from doing that. I could turn it down from 2 seconds to only one though.
As to the algorithm, maybe it is set to favor rising by .5, but when I see it go up 1 pt, then 2 pts, then down 1, then up 1 then down 5 and then down 3 and then stays at that low rate for like 3 days straight, it just feels off from a player's perspective. And maybe it dropping after I buy is a coincidence, but it appears to happen frequently.
Here's how it currently works: everyday one random number between 0 and 11 is generated for each drug. If that number is below 5, the price drops, over and it rises by a certain amount. If the random number is 0, it drops twice as much, and if it's 11, it rises twice as much.
In my own playtesting I found that increasing that rate makes the prices top out and stay up, which isn't fun either because it's way too easy. The way it is now the prices stay relatively consistent for about a week which makes it just challenging enough. The original Drugwars was way harder and more frustrating than this one, this is already much easier ;) I can't count how many times I died to random events in the old one.
I am currently playtesting a version that will modify prices if they stay too low/too high for long periods of time, I'll see how that feels.
Thanks again for the suggestion.
Edit: And for the record, it took me 2300 ingame days to get all the upgrades. It's slow by design ;p
The "You lost" conditions I had were two separate situations. I lost. Restarted the game. Then I lost on the second day. Then I restarted and after playing for like almost 200 days, I just lost. Didn't get into a fight (unless my health just drops for no reason). Hadn't lost any money or anything. Just lost after hitting next day.
You know what, I think I got it. There is a random mugging event that makes you lose 100$ without a fight. If you click "next day" with less than 100$ cash, it skips the mugging notification and goes straight to the game over screen. This can happen on the second day, and I can see how it can be frustrating to lose without the game telling you why. I will get to fixing it right away! Thank you very much for the info.
"You lost" happens randomly. Happened to me after hundreds of days, despite paying my loan. Happened on the second day. VERY buggy, rate calculations are random and favor being low for long periods of time. Very long process of making money.
"You lost" happened on the second day, or after hundreds of days? The other lose condition besides money is health, how high was yours? Losing on the second day would indeed be very strange, I can't however reproduce it for the life of me. Thank you for your feedback!
Correction, it seems very common that whenever I buy something, the price tanks and I have to wait for the prices to go up with no way to make any more money. And it seems to be too frequent to be random. I try to buy at the lowest price, and then they never go up again.
The prices go up and down randomly, and is actually a 5.5/10 ratio biased towards rising. Prices tanking after buying is just a coincidence. Thanks again for the feedback, but this one is intended behavior, unlike the game over screen you have been experiencing.
Weird. I remember when getting to 500 of everything was such a long process. Now I get to it in like 5 minutes. It's amazing how 100 trillion AI makes such a difference over 20 billion AI. And, you know, more in depth features. I think this is the second longest I've ever played a single game on Kong. Just after Rebuild.
I never took a close look at the achievements. I like that the Newspaper has so many achievements, and they affect other things, improving profits. That's a very nice touch. Because those things will get expensive REAL fast, and the bonuses really help.
If you buy 50 of whatever with AI, do those 50 not count towards achievements? Because it used to be if I had 500 of everything, the oil rig worked at 4 seconds per cycle. I have 500 of everything now, and it's still going at 8 seconds per cycle.
Soft reset to get ~30 billion more AI.
Accidentally lost them cause I started upgrading by sacrificing AI and totally forgot to pay attention to it. Derp.
Yeah looks like Unity doesn't recognize a new versions as being the same game sometimes. New saves work fine for me though.