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Chubawuba's Comments

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DrugWars

Play DrugWars

Jul. 27, 2014

Rating: 0

Well, the saves were still broken with 2.2. But I'll still test things out.

Developer response from Divinux

Yeah looks like Unity doesn't recognize a new versions as being the same game sometimes. New saves work fine for me though.

DrugWars

Play DrugWars

Jul. 26, 2014

Rating: 0

Also, it seems like whenever you save, and refresh the tab, prices for the drugs revert back to starting levels. Everything resets. Although that's happened since the beginning.

Developer response from Divinux

Yep, v2.2 is live. This either goes really well or breaks the save completely. Let me know if that happens to make me sad ;)

DrugWars

Play DrugWars

Jul. 26, 2014

Rating: 0

Hmmmm, so I refreshed my game. And now health and storage cost zero. And don't go up in cost :D

Developer response from Divinux

Yeah the update broke the saves since the new upgrade save data didn't exist previously. Sorry for the inconvenience.

DrugWars

Play DrugWars

Jul. 26, 2014

Rating: 1

BUG: Buy a bunch of upgrades, and when they get too expensive, save your game, reload the page, load the game, and the prices of the upgrades reset but you don't lose your upgrades.

Developer response from Divinux

Hah and so it is! Thanks for reporting the advantageous bug! Fixed and updated to v2.1, as always clear cache if it still shows v2 in the main menu. For being an awesome bughunter, I added two cheats: "money" will add 5000$ to your cash, "stock" will add 5 units of each drug to your inventory. Don't abuse it and don't tell anyone ;D

DrugWars

Play DrugWars

Jul. 25, 2014

Rating: 1

I'm also curious about why the "next day" button takes a short time to appear. It's slightly annoying to have to wait for it. Is it not possible to make it immediate?

Developer response from Divinux

It's possible, but when I playtested without the pause it resulted in me just clicking over and over until the price was right to sell. This is an intended annoyance to discourage players from doing that. I could turn it down from 2 seconds to only one though.

DrugWars

Play DrugWars

Jul. 25, 2014

Rating: 0

As to the algorithm, maybe it is set to favor rising by .5, but when I see it go up 1 pt, then 2 pts, then down 1, then up 1 then down 5 and then down 3 and then stays at that low rate for like 3 days straight, it just feels off from a player's perspective. And maybe it dropping after I buy is a coincidence, but it appears to happen frequently.

Developer response from Divinux

Here's how it currently works: everyday one random number between 0 and 11 is generated for each drug. If that number is below 5, the price drops, over and it rises by a certain amount. If the random number is 0, it drops twice as much, and if it's 11, it rises twice as much. In my own playtesting I found that increasing that rate makes the prices top out and stay up, which isn't fun either because it's way too easy. The way it is now the prices stay relatively consistent for about a week which makes it just challenging enough. The original Drugwars was way harder and more frustrating than this one, this is already much easier ;) I can't count how many times I died to random events in the old one. I am currently playtesting a version that will modify prices if they stay too low/too high for long periods of time, I'll see how that feels. Thanks again for the suggestion. Edit: And for the record, it took me 2300 ingame days to get all the upgrades. It's slow by design ;p

DrugWars

Play DrugWars

Jul. 25, 2014

Rating: -1

The "You lost" conditions I had were two separate situations. I lost. Restarted the game. Then I lost on the second day. Then I restarted and after playing for like almost 200 days, I just lost. Didn't get into a fight (unless my health just drops for no reason). Hadn't lost any money or anything. Just lost after hitting next day.

Developer response from Divinux

You know what, I think I got it. There is a random mugging event that makes you lose 100$ without a fight. If you click "next day" with less than 100$ cash, it skips the mugging notification and goes straight to the game over screen. This can happen on the second day, and I can see how it can be frustrating to lose without the game telling you why. I will get to fixing it right away! Thank you very much for the info.

DrugWars

Play DrugWars

Jul. 25, 2014

Rating: -1

"You lost" happens randomly. Happened to me after hundreds of days, despite paying my loan. Happened on the second day. VERY buggy, rate calculations are random and favor being low for long periods of time. Very long process of making money.

Developer response from Divinux

"You lost" happened on the second day, or after hundreds of days? The other lose condition besides money is health, how high was yours? Losing on the second day would indeed be very strange, I can't however reproduce it for the life of me. Thank you for your feedback!

DrugWars

Play DrugWars

Jul. 25, 2014

Rating: 1

Correction, it seems very common that whenever I buy something, the price tanks and I have to wait for the prices to go up with no way to make any more money. And it seems to be too frequent to be random. I try to buy at the lowest price, and then they never go up again.

Developer response from Divinux

The prices go up and down randomly, and is actually a 5.5/10 ratio biased towards rising. Prices tanking after buying is just a coincidence. Thanks again for the feedback, but this one is intended behavior, unlike the game over screen you have been experiencing.

DrugWars

Play DrugWars

Jul. 25, 2014

Rating: 1

Mushrooms seem to never go up in price and always stay below what you bought them for.

Developer response from Divinux

All prices use the same algorithm, the above answer applies to this as well, but thanks for taking your time to play and comment!

Jelly Lift

Play Jelly Lift

Jul. 24, 2014

Rating: -2

It would appear that if you max out the tree, the boxes don't stay long enough for you to click on them. They disappear as soon as they appear.

AdVenture Capitalist

Play AdVenture Capitalist

Jul. 23, 2014

Rating: 8

So, this is going to sound annoying, But maybe it's time for a x50 purchase button :D

AdVenture Capitalist

Play AdVenture Capitalist

Jul. 23, 2014

Rating: 9

Weird. I remember when getting to 500 of everything was such a long process. Now I get to it in like 5 minutes. It's amazing how 100 trillion AI makes such a difference over 20 billion AI. And, you know, more in depth features. I think this is the second longest I've ever played a single game on Kong. Just after Rebuild.

AdVenture Capitalist

Play AdVenture Capitalist

Jul. 22, 2014

Rating: 4

I never took a close look at the achievements. I like that the Newspaper has so many achievements, and they affect other things, improving profits. That's a very nice touch. Because those things will get expensive REAL fast, and the bonuses really help.

Doge Defense

Play Doge Defense

Jul. 21, 2014

Rating: 0

Much broke. So black. Such blank.

Minature Space

Play Minature Space

Jul. 21, 2014

Rating: 4

It would be nice if the ships were auto staggered. It's kind of annoying when three ships end up hitting the same planet at the same time.

AdVenture Capitalist

Play AdVenture Capitalist

Jul. 21, 2014

Rating: -11

If you buy 50 of whatever with AI, do those 50 not count towards achievements? Because it used to be if I had 500 of everything, the oil rig worked at 4 seconds per cycle. I have 500 of everything now, and it's still going at 8 seconds per cycle.

AdVenture Capitalist

Play AdVenture Capitalist

Jul. 20, 2014

Rating: 0

Soft reset to get ~30 billion more AI. Accidentally lost them cause I started upgrading by sacrificing AI and totally forgot to pay attention to it. Derp.

SPACE WAR

Play SPACE WAR

Jul. 17, 2014

Rating: 0

Dreadnoughts make great kamikazes.

Peacefree Tactical Warfare

Play Peacefree Tactical Warfare

Jul. 14, 2014

Rating: 11

I get the feeling this is inspired by Rebuild.

Developer response from helgravis

Hi Chubawuba! You are absolutely correct! There's actually an older version called Peacefree: ILA that had more similar elements to Rebuild.

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