Stuck on level two because there are no tool kits and I can't get past around half way due to no repairs. Even though I am maxed out for my amount of skulls. Skull limitation is worthless. Grinding doesn't even matter at this point, because I am just not capable of making it past without a tool kit, that is non existent and would really help.
Why can we build housing blocks, that serve no purpose? If I have extra housing, and housing blocks get destroyed, I shouldn't lose colonists. That's just a waste of a block.
The Red Tower seems to lose range when upgrading, dramatically. The game is won after level 2. And upgrading stops after a bit even though it says you can.
WHy would you have it where my towers can die so easy, but can't be repaired? And why can't I build outside the build phase. It ruins strategy where I can't build anything to protect things that I can't repair because of poor design elements.
Wait, I get ZERO money for not beating my high score? And because I tried to sell my upgraded weapon, for a better one, and couldn't afford it cause I barely got half my money back, I now can't afford to upgrade it at all?
The money and upgrade system is poorly balanced. You get zero money for repeating levels, which means grinding is useless, and upgrades caost more than you make from the levels to begin with.
This needs to be balanced better. Either more money from levels, or cheaper upgrades.
In title screen there is "reset" option