The final mission, and all defence missions for that matter, are ridiculously easy. All you've got to do is build some carriers. There seriously needs to be some nerfing there; like limited-life carrier drones.
A fun game. I like how you have to pick up weapons and ammo, it adds a variety that's missing from games where you choose your loadout (and almost always take the same guns).
Wait, I just realized that you *can* destroy blocks, by pressing space when holding a drill. This needs to be explained in the tutorial. (As do a few other things, like the fact you can press blocks to the side to attach them horizontally.
Two more things that, if tweaked, would make this game perfect: there should be a way to delete blocks you are holding, (which must be explained in-tutorial) and the jump in meteor speed between "easy" and "normal" shouldn't be so great.
Other than that, this game is excellent, and I hope it makes it out of review soon!
I *really* like the concept of cargo. Just going straight up until you run out of fuel is easy, trying to get back to land safely for up to double income is hard.
The different churches seem to be random in their blesses/curses, but I /think/ that if you try for blessings in areas you're weaker, it has a higher success rate. Not certain, though.
@Kamoranesis:
The First Reich was Charlesmagnes' empire, the Second Reich was the Holy Roman Empire. WWI-era Germany is a descendant of the Prussian Empire, which existed at the same time as the Holy Roman Empire, which was dissolved during the Napoleonic Era.
Thanks. I tried to make it an arcade-style game, where you just start playing and don't grind to win.