Actually, treasure hunting isn't all that random if you know how to approach it. If you just dig at opposite corners, then there should be no more than two squares which satisfy both hints, thus bringing up the odds to at least 50%.
What this game lacks, that "The Company of Myself" has, is a simplified, streamlined monologue. In the latter, there was no more than one or two sentences a level, such that only the most impatient player would complain about them. Here, however, that is sadly not the case; I for one think that this difference is the only thing keeping this game from rating as high as its predecessor.
Assembling the Map:
In addition to the first piece of the map and the one with the trader, there is one piece hidden in each of the side areas; click around a bit and you'll find them.
With the trader, you wouldn't want to give away your only copy of a piece, right?
The only thing I really miss from the old game is being able to see the zombies outside of my fort -it looked a lot nicer than the color overlays we have now. (Although, I wouldn't object at all to having *both* the zombies and the overlays as options...)
@Sciamancer: The perfect soldier doesn't need a rocket launcher to kill you with. Chuck Norris could probably mash a zombie's brains out with it's own teeth -if they wouldn't all crawl back into their graves when he's around, that is.
I seem to be having some massive lag, to the point where I had to close out my browser with task manager. :\ Hope it gets fixed because this game looks good.
Greed, paranoia, kleptomania, bloodlust -This is what happens to dwarves when they have one too many tankards of bootleg wiskey... Remember kids, don't drink and delve.
To four out of the five top comments... "I don't want to get any messages saying we are 'holding our position.' We're not 'holding' anything. Let the Hun do that. We're advancing constantly, and we're not interested in holding on to anything except the enemy!"