@Darvious: the "alternating" creiteria for robobug is interpreted by the malevolence engine to mean "no two adjacent symbols the same color". You just need to see what the machine wants in those special cases and adapt your design to match.
As for other things you don't know, try the fact that you can approach a branch from any side, not just the 'top'. This makes the later designs much more compact, in your case try hooking two branches up side-by-side so that a bot with alternating colors bounces in between the two. I'll leave the rest up for you to figure out...
lol, my design for power-on-reset has a score of 89, but matches the verification *PERFECTLY*:
eNrtmUEOgyAQRQvDxjP0Ct33LL3/RZpgalRwmMICiA+iRl4+gwn+zGh4hefyccvb
hUdNR4gQIUKECBGOKnTZborok24UVkd0yQpMz7gu7hz/jhsgpnP+ukUqItmjnepx
oVDoCDS+s7Flqai0UrsOyn6Oro5kskooFAq9N8UqoVBoicrWK2Y+S/+Ke7xilVAo
dOgCXLM7tQDPeKXZDHcFOFYJhULnySpFzRtFM8Ph80asEgqFtmWVpbxRNcN67U8j
sxTg/OOGQu9dgGtFtF6eS2nmCyo+e+7mSEarzB/tlG0Jhc5A683Q275zplZ5GNzu
ejnSF8f+xvo=
Now go make a 1-Byte RAM :D
That's my favorite but sadly I can't post it because then people will skip that level... :(
Lastly, as encouragement to those who are struggling, the names of the classified circuts are really cool; like "Grenade Launcher Ammo Counter" and "Gatling Cannon Fire Controller". At the end you get to see what you've been building.....
It's essentially a light version of complex system-building games like Manufactoria or The Codex of Alchemical Engineering. Very well done, this game distills the concept down to a form where people with IQs less then 180 can understand it. 5/5
Sorry for the doublepost, but I think I've got how to get 11 cycles: a single manipulator in the center takes one cycle less to transport atoms up to the output, even though it does so less often. In fact, I've been having trouble because atoms are colliding in the output area! I'm moving them up faster than it can accept them!!! xD
I wish there were more games like this out there. If there are, then sadly they're religated to arcane URLs or stuck between brainless "puzzle" games that anyone can figure out. Other than Zachtronics, (who made this game) the only other one like it was a one-off called Manufactoria, which can be found here on Kongregate.
There's a bug in chapter 5, level 4. I was able to clip the button under the block and set it off without getting rid of the block first be standing in the corner of the empty block to left.
I love how they put in all those suggestions from feedback!
One thing though, I'm not quite sure what the "pray" ability does (for clerics). Is it a buff? Is it worthless?
The lack of save points reminds me of old-style mario type games, where you got one run through and thats it (with extra lives though)
In my opinion is there are *WAY* too many red creatures. I rarely even see orange and yellow, I think if those were used more and red left to only one (big) creature a level then the game would be a lot more playble.
There's a speed slider at the bottom left corner, it goes to x50. Also, it's nice to see someone struggle with this game, yet still appreciate it. :) PS: I finally made a machine for Robochildren! That works for any length string, yet won't upset the malevolance's AI with being too long.
@emokid: I belive that's Lars.
I really like this game's economic management. The one thing I'd ask for though is for at least one "endurance" challange, where you have to survive for a *really* long time. (like ten days, though they don't have to be particularly long).
Also, could you consider putting a "No-Build Zone" for like the range of a turret along the edge of the map? Things tend to cluster near the edge, and that makes the chaos impossible to see, and therefore to enjoy. Ironically, that's the problem with Infectionator as well...
Maybe you could have that contaminated ground on the border spread a la zerg creep, and you'll need engineers constantly on duty to keep it at bay.
A similar process is used alot in the later levels: you end a string with a yellow or green symbol, and then put the robot through a R/B branch with writers on their respective colors pointing back into the branch. You can modify this "rewriter" to sample the last symbol on a string, but I won't ruin that "Eurika" moment for you...
(PleasingFungus did a really nice job in making the first level where you need that the level with the first "AI", it does alot to add to the air of discovery!)
As for level 3, you have to think in terms of what you don't care about. Start with a branch right below where the bots come in. You don't care whether there's no reds or a million of them, so how can we get the machine to ignore reds? Loop them. Cycle any reds back into the branch using a conveyor. Now that red is being ignored, you have but two outputs left: there is a blue, or there isn't. Link up 3 loops like that (I'll let you figure out how) and then you got a machine that ignores reds and looks only for blues!