Advanced wave skip is completely gone from my research list. I'm up to skip 9 waves, can't do super skip and have tried everything I can think of to make it show up.
After hearing the comments and reading the descriptions for the Big Bertha 500mm Dwarven cannon, it's officially my favorite in this game. I haven't laughed that hard in quite a while. For those who haven't seen or heard yet, it's "I love the smell of napalm in the morning" and "Yippee ki yay mother*beep*". Hats off to Ironhide Game Studio for creating a unique tower defense game with enough little bits of humor and nostalgia to keep us all entertained while playing.
After playing this, I really wanted to give it a 5/5, but with the difficulty ramp (more like cliff) in the beginning I just can't. I only gave it 4/5 because of one major flaw. I was more or less forced to grind on level 1 and 2 until I unlocked weapons that were good enough to beat the third level and the others. Up until I had homing missiles and the heavy machine gun I just got slaughtered. By the end, the setup I had was the hellfire cannon, homing cluster, medium armored cockpit, strong capacity wings, and azote chilling system (improved the homing missiles). The levels were a walk in the park at that point, even the final one.
I'm sure I would enjoy this game if I could actually play it. I've reloaded this probably 20 times today and not once has it actually worked. I've gotten lucky a couple times and been able to pick a class and a save slot, but right after that it goes to the same solid black screen I've gotten every other attempt. 1/5 for incredibly stupid bugs.
Glad to see this finally made it to Kongregate. I actually just beat it last night on Armor Games, but I'll be playing it again here. It was really fun, same as the first one.
Giving a tip to camp if we're tired of being killed by "pros" (which that by itself is a huge joke) is just plain stupid. Sure, let's camp so they can't shoot us. Oh wait, then we just get a rocket in our face. Yep, camping works great... not. 1/5 for a half-a**ed beta with zero balance whatsoever.
So, for anyone like me who just had to try and destroy the planet, I have two words. Don't bother. Apparently even a 300 mile radius planetoid with a space ship in the middle of it isn't enough to get the job done. Disappointing, but not entirely unexpected. Sure was cool to see a huge blue burning planet ready to nuke the target though. Took up practically the entire game window when I finally crashed it.
No real replay value on this game unless someone just wants to see different color combinations. It's also very easy to beat with no upgrades purchased with the credits. As usual, it's a basic TD game. Repetitive and dull to say the least. 2/5
I think this is the only game I've ever put a 5 star vote on... It's a bit of a pain at first, but it's addictive and it's pretty simple once you know what to do.
A blank screen. It's oh so impressive. 1/5 for complete failure. If there's any kind of game here at all (which I really doubt based on the comments) at least put some kind of basic preloader so we know there's something to wait for.
Thrilling. Another shootorial style game. Suppose the music was fitting for this, but these games are really getting old. Have to give you a little credit for doing something that hasn't been done a half million times already though. Still, not real amusing and not real fun. 2/5
Either enabling the quality options in the right click menu or putting a quality setting in a menu or possibly a button on the screen is always a must in any game. Not everyone has a decent pc to run games, even games with graphics this simple. Concept was good, but there were some flaws in how it was put together. Fast moving units with a tiny box to click on is a pain to say the least. Maybe add a waypoint type option. Something like click a button and click the map somewhere you want your tanks to stop. Tanks spawned after that would stop at the waypoint chosen by the player. Also, this really needs a "fall back" or "retreat" option and not just the current three. Slow moving tanks just keep running towards a factory until there's no way they can get back without dying since they're so slow. As is, I'd say this is no more than a 3/5 at best.
I can't bring myself to give this more than 1/5. The money gain vs difficulty ramp is just plain horrible. One gold per creep and even the bosses only give 30 or 50. Even with the wave bonuses, the upgrade costs are too damn high for the bonus to be decent compensation. Not to mention the creep health skyrockets along with the upgrade costs and there's no real hope of keeping up at all. The other major flaw in this is the tower targeting fails miserably. Not only does the tower aiming suck, but they seem to target a random creep in their attack range. Half the time all the towers are hitting different targets even if there's one creep in range for all the towers. I've had a boss halfway through the maze and still in range of a tower, but the tower for some stupid reason decided to hit a creep that had just spawned instead of finishing off the boss. This seems like it could be good, but there's just too many big issues with it atm.
Supersmash, it seems like the traps are also counted as weapons. Just break open every box possible and try not to use the guns or traps. It's actually really easy to do imo.
Everyone saying poison towers are all you need or only use 1 poison tower, etc. should really play this more than just a few levels. If you can beat levels 3-40 with only one poison tower you're either lying or cheating. Poison is good, but it takes more than that just to beat the later levels. 1-20 don't really even count. The game is still a complete cake walk at that point.
Are reloading helps? I hoped this problem was finally fixed.