Still kinda fun, but giving us even MORE ridiculous combinations to figure out with no idea what we are doing is only making you the champion of games that are being beaten with a brute-force algorithm. There is no creative thought taking place when we are playing this because half of the game makes no sense at all.
If you had it work up through technology levels, we might do better, but even then, we would have a hard time getting into your mind for some of the combos.
@hulloyullo Wrong. It is impossible to remove the muzzle flash of a gun. That flash is the explosion of the bullet's propellant, so the only way to eliminate the flash is to not pull the trigger, or else develop a propellant that works at least as well as gunpowder but doesn't explode. And silencers can work quite well, even to the point where working the action is louder than firing (assuming you use subsonic rounds; sonic booms are noisy).
Could you at least tell us what the criteria is for the vehicles to stop spawning? Luck is not something that should be an integral part of gameplay, especially in a game of CALCULATED destruction.
Nice job making us think that this game would actually have "choo choo"s in it. Next time, why don't you actually at least make it LOOK like there are trains in it, even if they don't exactly ACT like trains?