I love my Jewy friends, but this is a pretty trippy thing to find at 3am. If it's a test of Flash skills, kudos to you! If you actually wanna make it a good game... speed up the falling foods, and explain what's going on. A quick story/joke will be nice even for those in the know.
OMG BABY MUTANT ZOMBIE SQEEEE~ ...ooh, and the theme song's up there with YHTBTR. And the gameplay's definitely been improved since the first version, which was pretty fun already.
Otherwise... this is a pretty good improvement. However, I'd like to see more variety in gameplay given the story -- I'm tired of every single battle against a given race going the same way. And the initial mana & structure buildup takes way too long... even a fast-forward button might help there.
I'm not sure the player's healers actually have an effect; if they do, the change is not shown in the stats when you view the healed unit. Also, unit-stat viewing is a pain... sometimes you just can't select a unit at all.
So in D&D these days, there's this Take 10 and Take 20 stuff. I want a Take 50 on the forge, to save my poor fingers. I'm rich, I've got stats, I want a maxed out sword just for the hallibut. The Take 50 forging (or 100, I don't care) would charge 50x weapon value + 50x 2k (basic max-forge cost). So my 10k sword gets a +10 for 600k (or 1.2m if you want to overprice it to encourage gambling behaviour).
...Yeah, I'm being lazy and asking someone to do work to make up for that... but hey. Thought I'd ask.
What nynniva said. Also, there's two things I feel need fixes (as opposed to being additions): 1) the screen flickers when the last enemy of the wave appears, I think it's showing the wave "start" button accidentally. 2) have a native English speaker go over all the text with you. Everything is *understandable* as-is, but I feel the game itself is good enough to merit correct grammar. ;-)
Decent TD, but the competitive aspect is sorta lost on me. Can't see why I'd pay for more enemies to the other guy rather than paying for better towers for meself...
I don't usually like this sort of game, but this is fun. That probably means that folks who play fight games a lot will find it too easy, but what the hey. Props to ye, and I hope they give badgers for this. ;-)
Just beat Level 11. The trick was to focus red gems on the initial unified leg, to maximize splash benefit. I survived the final boss *just barely*, using Regen once he started hitting me. Hope that helps people.
I like it, but the creeps leaving the path are annoying, and I agree with musharing that it should be possible to get more XP. Maybe give bonuses for reaching certain values on each 'badge'...