I think most issues could be dealt with by removing the buy-info feature and instead having the detailed breakdown of resistances compiled in a single chart (like, on your website where you've listed drug info and general bacteria types). Having a cheat-sheet would turn the the medical information into nifty bonus material rather than a manual that must be slogged through. At least, that would be good enough for *me*, dunno about the other kiddos here. ;)
It's unfortunate that this and Acceleration Maze came out at the same time -- one of you will kill the other's score. Personally I prefer this, but then, I'm a sucker for shiny graphics and space themes. ...Also, "Gas" is not spelled with a 'z'. ;-P
BrokenFixer... it's not a tree-hugging message, it's a tree-spiking message. And lego zombies are not the same as loggers. Conversely, AFGOP is wrong about Al Gore being this stupid. ...Still an okay gameplay, and I'll play it, but WTF, FWG.
Nelfie, are you sure you've played through far enough? I didn't start getting lag until a fair ways in. Also, one should NOT need the *best* computer and the *best* internet connection to play a game full of... stick figures. If I can play Last Stand with no lag, but not this, there's a problem. Capice?
I'm with the "normal is easy, survival bites" crowd. I'm not sure how people were getting ~4000 first try, 'cause I'm lucky if I can crack 1000. Tips, anyone? The only info on Google for it is about Arcade mode, and consists of "build more supply drones". -_-;;
This is pretty cool. So far I find it a little too complex and a little too easy at the same time, but will have to re-evaluate that later once I've played more maps. ^_^
I love this, although it does need a little work. I agree with Fooshang that the upgrades need to be stronger; also, a pause button would be good. There does seem to be a bug such that I can only change weapons by mouse, not via the keyboard.
I think this TD is far more like a puzzle game than other TDs often are... I prefer having a bit more freedom, rather than having to (even on n00b difficulty!) play through a map many times to figure out what type of improvements I have to make and how quickly to implement which ones. Of course, if we only get three maps to play with, I guess having to play the same ones repeatedly increases how much play-time we'll get out of it... :-P