Also cd on all skills is so long, that it's impossible to use skill twice. And last boss fight is like "ok, I can't kill him, I've bought everyting from shop, I've replaced it by legendaries according to my luck with doubles, I can only grind xp from pre-last level and try again. And again. And again."
Nice idea, but not so nice implementation. Gambling on wheel and chests is meaningful when it's possible to get more keys/tickets. When there is limited number of them (and legendary items from chest can come in doubles) it's sad. Also when my units manage to miss even trapped enemy, not to say about moving ones, and enemy archers snipe my mage and archer constantly it is super-annoying.
I wanted to rate this game 5\5, but then I've found this "we will punish you for deaths" in levels 40+ and now it's only 2\5. I don't like when in the end frustration is added just to cause some frustration. It don't make levels harder, just much more annoying.
As ususal with such games - it's more proof of concept, than real game. Nice, introduces some cool mechanics, but most levels are introductions of mechanics and there are too few real interesting levels with mix of mechanics. 4/5
Cart puzzle is horrible. How it is supposed to be solved, when cart moves not as rails are painted? I expect, that if rail is shown turning, cart will turn, not move forward.
If you are nostalgic about crappy flash games from early 2000s this one is for you. I've got first suspicions when there was no tutoring in very long and boring tutorial (why is it even called tutorial?) and first level was almost identical to tutorial. Spoiler: all 10 levels will be nearly identical to tutorial, except for number of enemies and two new types of them. And be ready - your character will be slow and sloppy all the way, no matter how you upgrade running speed. 2/5
I understand why kong badges p2w games, we all want money. But it'll be great if ratio of badged normal games\p2w games would be more in favor of normal games.
Fixed it. :)