This game even had chances to be nice. It's less grindy than first one (at least you always get missing point of costume when kill enemy), it has more decent inventory management (though costume-to-costume comparison would be nice in addition to item-to-item), nice skills and nice idea with artifacts. But freakin lag kills it all. And boss battles during which you can't do anything but wait.
Almost did 100% completion, but with unexpected difficulty leap at last level - have no such desire anymore.
P.S. and if you would do third part, please make button "train characteristic +1 or spend all of fish to it". It's realy boring and not fun to press button for 10-20 seconds to add +1 to kitten's characteristic.
Nice idea, but horrific balance. Game is nearly impossible and super-grindy without craft an with craft... Well... I've finished 1st phase of last boss before it even appeared on screen and 2nd phase took about maybe 10 seconds. I don't even've tried to avoid it's bullets, anyway I have much more health than it can damage me. Also shop is useless (prices are way too high and choise of items isn't great) skills are uber-useless (+10% to my base hero dmg as top skill? Are you serious? I have 300 hero dmg and 6000dmg from weapons, +30 dmg don't change anything). Crafting above cheapest is useless too.
2\5
Nice game, but it has few major flaws.
1. As always with launch games at some speed you just dont have a chance to react when object appears.
2. There are too many upgrades and they are too faceless. It is much cooler to buy super-duper-mega-cannon of armadillo launching than to buy +1 launching power.
3. It really needs some ending
Nice idea with kongpanions though
This game has two major flaws.
1. Even at level 9 I can play at best 10 minutes of hour without donating, it makes game much less interesting.
2. On level 9 I don't feel that there will be any quality changes in gameplay. Yes, there will be upgrades for buildings, more powerful weapons, tougher zombies, but I've built most productive building types already (except for traps and some defences) and I don't feel that there will be anything new further.
It would be great if C-button in mouse control would have hold-on switch mode, so I can place X while C pressed and then go back to squares by releasing C
Buggy (kids dying couple of seconds after little santa's helper explosion), unbalanced and boring game. Most of time there is no kids on screen at all, and they are coming by one. No big waves, no dynamics at all. While I'm writing this comment santa is completing level 7 full auto with poo mortar and little helper dispenser. Still more than 30 kids left. Seems that it will be eternal boredom at level 12.
You have some very big difficulty curve issues. Easy-easy-easy, then BAM, level 24, for example and lots of death on four asynchronous axes, the agan easy.
Also it is very annoying on some levels, like 26, when I can't if there is floor to the exit or I must run higher because of timer.
press V! It's holding option.