Nice game, but I want to be able to exit from combat. At least my cavalry should be able to outrun infantry for hit'n'run tactics.
And some things like flanking should be nice.
Now I want to run Warhammer: Dark Omen on my PC :)))
Money is farmed too easy, I've upgraded everything even before mecha fishead. Why should I want money from challenges? Some unique upgrades would be much nicer.
There is something strange in challenge rewards. Don't touch ground is very easy and rewards are given with step of 500pts, so I got platinum without any problem. Dagger throw is much harder, I've barely got 800 and not even bronze.
Every weapon type seem to have invisible ability buff (chop for axe, crit chance for dagger, cleave for sword, proc for hammer, don't know about other). Don't know about other weapons, but with hammers there is problem - blue hammer with proc on it and without proc on it both gave me same +20 proc. Seems, that only "internal" proc worked.
What is the reason to get critical damage for levelup? If I'll take +5 atk - I'll always do +5 damage, If I'll take +5 critical - I'll sometimes do +5 damage. Or I don't understand something in game mechanics?
4\5 for "Johnny Comes Marching Home" as theme title. It's one of my favourites. Campaign is too easy, except for mission 15, in last missions enemy sometimes just come to me and stand in a distance, waiting for headshots from my jackal. Isn't he supposed to kill me?
Nice idea, but not so nice implementation.
1. One click crafting would be nice, there are too much middleware components.
2. Some upgrades seems useless, I don't know why should I upgrade plating when there are no enemies and what is drill vibration upgrade for.
3. Fuel seems to be bugged, with capacity lvl 3 and consumption lvl2 it isn't spending at all
Even tutorial is great - during first fight with enemy my force was destroyed, but my advisor said "Congratulations, you've won" and when I defeated them at second try he said "To sad, but you were defeated". I don't understand, whose side he is on?
1/5
3. Grenade reload time should be increased greatly. In current state I didn't use any other weapon after first couple of grenade upgrades. Bullet weapons should be improved, they are to weak and slow to be of serious use. Also I don't understand damage model of this game. Napalm have about three times more damage than pineapple, but still it kills zombie only on second impact, it seems that zombies hp are also increased with each weapon upgrade.
4. In assault missions it is very hard to understand where are zombies, where are they going and where is key points that I should protect. Also missile tower seems to be nearly unusable because of very slow missile travel and fire rate speed. In fact it is killing zombies much slower than initial machine gun. Can't tell anything about cannon, never used it, because I quickly understood, that only meaning of assault position missions is opening of new territories. Cleanup missions are easier, more profitable and offer greater danger reducing.
Nice game, but it has some major difficulty problems in mid and late game. It is too easy.
I think that following things could be done:
1. Structure conquer\upgrade missions should be harder - most of times there are only weak melee zombies, sometimes there are few dogs and on very rare occasions there are some zombies with pistols. I want to see zombies with shotguns and assault rifles during that missions.
2. Zombie bosses should appear more often, not only during reconassaince missions.
This game has very big problem with lvlup speed. I am at level 10, half of levels done with 5 stars, another half with 4 stars, and it is already boring to go through same course again and again leveling to lvl 12
This game surely has the potential, but it seems annoying, that I'm playing for half a week, still at first quest (I don't have energy to complete it quick), but I have lvl 27 already. I suppose there shouldn't be packs that require ~1000 energy to complete at very first quest.
Alien campain sucks, I don't understand, why should I play alone vs enemy team and my team. It seems that teammates even don't try to shoot at enemies. Human campain was nice, but alien campaing makes me wish to be able to rate this game -10\5
1\5
blah3, easiest way to earn 100 damage badge with mage is using inferno or lighting storm on pack of 3+ enemies. With single target yes, it seems to be impossible.
This game has veeeery strange balance. In the beginning enemies are tough, but quickly the became easy. On "Save crafters" plot missions I have hit rating about 60-95-99 on each enemy. Next plot mission and unexpectedly monsters for which I have hit rating 5-40-60 and who blocks most of my attacks. The only question that appears: "How did I deserve such boring miss-miss-miss-miss-block-miss-miss-1 damage-block-miss-miss combat after grinding all that artifacts and skills?"
Strange ! I know challenges are more or less easy, but you should earn the Bronze medal from 750, and Platinum from 1800 anyway.