I'd like that the notepad borders were marked with pen. Thus, this way, I would know beforehand that I shouldn't touch the borders (instead of supposing the notepad is like the pac-man world, going out from one side gets me to another).
Great game with simple but addicting gameplay. But after all those 99 levels, I expected the final boss battle to be a bit more epic... It was so... fast and easy! Maybe I already was well-prepared.
Anyway, I expected some big monster boss with multiple parts (like in Chrono Trigger) or maybe a final enemy that had multiple "forms" (or multiple "stages"). But I understand this would be very annoying and frustrating for people who don't enter the 100th floor with lots of potions (like I did).
Tip for "new" players: don't wait until the next shop in order to buy potions. Not only you might get killed in the way, but also the next shop might not have any (health) potions!
It should be easy to re-play recent tracks. Also, a search box at the track list would be handy. (as well as using an actual list, instead of the small, annoying, non-sorted drop-down widget)
The side panel (track name/author, record times) should be filled right away, instead of the current behavior of filling only after the race countdown. Also, lap times should be displayed, as well as your current position and how faster/slower you are in relation to the leader (play TrackMania game to understand what I mean).
Needs better instructions and maybe a tutorial. It took me a long while to figure out what I was doing wrong on level 3. Then, I finally understood the purpose of this game, and the next levels were a breeze.
There is no point in limiting the number of "resets" (in order to achieve that star-achievement). Puzzle games are about think-tryi-error-repeat. Limiting the amount of resets (or retries) is silly. It doesn't mean someone is more smart, it just means someone has cared enough to find a walkthrough...
The start is a bit too slow, a bit too boring, because waiting to move all they way to the sides on top of the white platform. After that, the game gets interesting. But I'd still like to skip those first white floors.