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CrazyTerabyte's Comments

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When The Bomb Goes Off

Play When The Bomb Goes Off

Jul. 11, 2010

Rating: -12

Bad collision detection (specially at the van), not knowing what to do on each mini-game... meh.

Notepad Snake

Play Notepad Snake

Jul. 11, 2010

Rating: 1

I'd like that the notepad borders were marked with pen. Thus, this way, I would know beforehand that I shouldn't touch the borders (instead of supposing the notepad is like the pac-man world, going out from one side gets me to another).

ACTION TURNIP!!!

Play ACTION TURNIP!!!

Jul. 10, 2010

Rating: 2

I ALWAYS fall down between the words "NICE" "COMBO"... >_<

LARRY and the GNOMES

Play LARRY and the GNOMES

Jul. 08, 2010

Rating: 2

Those bottom-less, instant-death pits without any warning were VERY annoying. It makes the game become "trial-and-error"...

The Enchanted Cave

Play The Enchanted Cave

Jul. 07, 2010

Rating: -1

Great game with simple but addicting gameplay. But after all those 99 levels, I expected the final boss battle to be a bit more epic... It was so... fast and easy! Maybe I already was well-prepared. Anyway, I expected some big monster boss with multiple parts (like in Chrono Trigger) or maybe a final enemy that had multiple "forms" (or multiple "stages"). But I understand this would be very annoying and frustrating for people who don't enter the 100th floor with lots of potions (like I did).

The Enchanted Cave

Play The Enchanted Cave

Jul. 07, 2010

Rating: 0

Tip for "new" players: don't wait until the next shop in order to buy potions. Not only you might get killed in the way, but also the next shop might not have any (health) potions!

Manufactoria

Play Manufactoria

Jul. 01, 2010

Rating: 4

Seems like a good game, but the interface sucks... Most icons are NOT intuitive. (like... all from the main menu)

Box Clever

Play Box Clever

Jun. 25, 2010

Rating: -22

Slow... bad music... kinda annoying control

Touch The Bubbles

Play Touch The Bubbles

Jun. 25, 2010

Rating: 14

The random color generator should NOT be able to generate white-ish colors, since that means almost invisible bubbles.

ISOBALL

Play ISOBALL

Jun. 25, 2010

Rating: 80

Perfecting the level times is annoying and pointless.

Picma

Play Picma

Jun. 25, 2010

Rating: -13

Too bad some puzzles are not solvable by pure logic... (e.g. I can't solve 11th 10x10 level)

Picma

Play Picma

Jun. 25, 2010

Rating: -7

To bad some puzzles are not solvable by pure logic... (e.g. I can't solve 11th 10x10 level)

Doodle God

Play Doodle God

Jun. 23, 2010

Rating: 8

Cart + Beast works, but Cart + Domestic Animal should have worked too (and makes hell a lot of more sense).

Chaos Faction 2

Play Chaos Faction 2

Jun. 19, 2010

Rating: -3

Tries hard to be Super Smash Bros, but fails. The AI always block stomps; the controls are awkward, and... well, the gameplay just sucks.

Vector Runner

Play Vector Runner

May. 23, 2010

Rating: 3

After playing for some minutes, I noticed the game never ended... Then I looked down and found my score was "NaN"

Async Racing

Play Async Racing

May. 23, 2010

Rating: 1

It should be easy to re-play recent tracks. Also, a search box at the track list would be handy. (as well as using an actual list, instead of the small, annoying, non-sorted drop-down widget)

Async Racing

Play Async Racing

May. 23, 2010

Rating: 10

The side panel (track name/author, record times) should be filled right away, instead of the current behavior of filling only after the race countdown. Also, lap times should be displayed, as well as your current position and how faster/slower you are in relation to the leader (play TrackMania game to understand what I mean).

Obechi

Play Obechi

May. 15, 2010

Rating: 3

Needs better instructions and maybe a tutorial. It took me a long while to figure out what I was doing wrong on level 3. Then, I finally understood the purpose of this game, and the next levels were a breeze.

Talesworth Adventure Ep. 1

Play Talesworth Adventure Ep. 1

May. 09, 2010

Rating: 9

There is no point in limiting the number of "resets" (in order to achieve that star-achievement). Puzzle games are about think-tryi-error-repeat. Limiting the amount of resets (or retries) is silly. It doesn't mean someone is more smart, it just means someone has cared enough to find a walkthrough...

Hue Shift

Play Hue Shift

May. 05, 2010

Rating: 2

The start is a bit too slow, a bit too boring, because waiting to move all they way to the sides on top of the white platform. After that, the game gets interesting. But I'd still like to skip those first white floors.

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