@davidxrawr:
Turn Order wise you, the player, ALWAYS go first.
Card wise, each card has a "wait" stat which is how many of your turns it has to wait till it can attack and activate abilities (passives such as evade and counter are always in affect though).
So if you play a card with 2 wait, it will sit there for 2 of your turns (including the turn you played it on) and attack on the third turn. Zero wait cards however act as soon as you play them. Understand? And i don't think your question was "mindlessly" voted down, it's just most people caught this at first glance...
For the longest time I have been trying to figure out how on earth factions that mine have had wars with have never incurred a loss in battles they start, now I know why, because the same thing has happened in other games (GH3, SC4). It's both simple and infuriating... Basically, if they are going to lose, the just reload the page or disconnect their internet, they still lose energy, but no points are rewarded to anyone... This needs to be fixed, asap...
This is cool, but how come I found a sword off an enemy and can only equip it AFTER I leave the dungeon? I mean, even if I had to toss my rusty sword away to equip this shortsword, I should be able to do so in the dungeon where I found it, right?
@ ShiraBell: I keep seeing these posts about transformice, but I really don't know anything about that game. However, as this game is a mmo, that includes multiplayer, and the reason its multiplayer is that it has the faction and pvp systems, which if it didnt have could not be considered an mmo. I do agree that not having live pvp and what not does make it a little wierd, it does not shift it away from multiplayer category, as people are now tasked with making 2 decks, one that they use personally, and an auto one they use for when people challenge them.
THE #1 problem I have with the AI is that it will use action cards on the 1st turn, which is absurd since no action card can have ANY affect on that turn, Similarly is that it will use mend wounds, a heal all 3 action card when it has yet to play any assault cards or even has none out yet. I would like to think that the AI is actually an AI and not "pick a random card", but it seems pretty random, If I play Daemon an anti air 3CD card on 1st turn the opponent should really know that playing mothership interceptor or rifter is THE worst thing it could do... (This has happened, more then once too)
Sorry for double posting, but I just got my daily and the box I attempted to open wouldn't, even after clicking several times, so I opened another and the box I tried to open earlier had 5 warbonds... Just throwing this out there cause I feel really cheated by this...
@psychokid: If you have fought 50 or so regen enemies so far then those odds more then fit don't they? I know it seems like the enemy has better luck, but that is partly due to people noticing bad luck more then good luck, I for one have had a flying unit evade 6 times in one match while in another my opponent got 7 out of 9 jams off one card. But, if you hate it so much then why not try to think of a better system? (I know I am...)
I am happy that this finally got updated (since I started that is), but besides bug fixing you didn't change anything people have suggested, which means you are most likely ignoring people and only doing what you want to the game, which in itself isn't bad, but really, "reduced level requirements for packs"? Did you really find the previous ones too high? All this does is make leveling up all that more pointless and give less dedicated people an edge, which is exactly what I would think this game DOESN'T need AND what i thought you were trying to avoid.... I'm not saying to cater on hand and foot to people, but do take a hint, the comments are full of em.
Wait a minute, why doesn't a 0 (or less) attack card attempt to attack and trigger counter cards? I mean, if a card isn't supposed to attack, then it should have an ability that stops it from attacking (like walls in MTG). counter + weaken strategy should work, i mean if I cant stop my unit from attacking then neither should it be able to decide to do so... But, I do have to say that a negative attack card should not heal by attacking...
And about more energy, the most balanced way of increasing it would be +1 (2 at most) per level, as it doesn't make break faction war capability (a level 100 person has 200 max energy and can fight twice as much as a level 1 person, sounds perfectly reasonable and fair) and it doesn't give any energy over time, but also gives more playable-ness upon starting game up every day, gives a reason to levels past 12 (as far as i know there is nothing past 12) and it doesn't break the idea of not letting people get everything quickly in any way.
I would REALLY appreciate it if you changed it so I had to click a button next to a deck to select it, dunno how many times ive lost a mission cause i had the wrong deck selected after modifying another one...
@:sn0tling, name one CCG where every race/color of cards is nicely organized into seperate packs so you ALWAYS get the color/race you want
huh, I wake up to find my faction was attacked by 2 others around 3 in the morning, of course, all my faction members sleep regularly, so it ended while we were asleep. I believe that the faction rating should go up for defending well/ attacking well, giving more the better you do (in comparison to the opposing faction) and that the winner's faction get a reward, like an extra raffle or something. having faction rating go down just because no one could participate in a war is pretty lame, the other way to go about wars would be to have both sides do X number of battles, and the faction with most wins would win the war. this would allow increase in war duration and limit how cheap people can be and allows easier defence when your faction is up in the top 10 and is attacked by everyone.
I love this game, but there are a few things i dont like, one is how leech doesnt work on commanders... another is how I can't weaken enemies that are waiting to act, even if the only enemy(s) are waiting 1 turn (in which they will attack right after i dont weaken them)... and lastly is the whole energy thing, way I see it, energy should only "limit" bonuses from battles, in that you can still do the campaign, but you will just not get as much (something like 20-40%), at least let me practice a fight without paying energy / winning any rewards.
Well, after a month or so I managed to delete my file and start anew, and I have to say, that extra boss is pretty awesome, but is there any other ones after level 25? Cause it lets me keep going... PS: Why did my previous post get -ed? Was it wrong to post that here or something?
Almost forgot, I personally think this would be more suited as a stand-alone game rather then a flash game, the quality of gameplay is there, and doing so adds countless options regarding gameplay, graphics, user customization, and needless to say, income (because while you do have those parts packs, people don't pay for flash games compared to non-flash games). PS: Just realized I could disable symmetry in editor, good initiative there!
This game is quite complete. The only issue I really have is that this runs slow, and with my computers CPU, RAM, and GFX card, I fail to see how... But as for how to improve this game, one would be to make everything run more efficiently (as a programmer this should always be attempted, but is indeed quite difficult). Secondly would be to improve the tank custmoizer, allowing users to customize not only placement/rotation/size, but also to the point where a user could animate bubbles (which may need to be done in a separate editor and have complete ones added into the normal one. This is disregarding bug fixes, but also allow non-symmetrical ship creations and 4-way, 6-way, etc symmetry options, in a sci-fi game similar to this, I made my ships all one sided for maximum efficiency and minimum casualties.