The prestige workflow could do with some refining. At present, you prestige to acquire prestige points, buy the prestige upgrade, prestige to have the upgrade take effect. The work flow should be prestige (get credits) -> Spend upgrade points -> new game start.
Max buttons do not require for loops. They require some fundamental math. You should be very careful not to get so aggressive when "correcting" people with nonsense, because you're fundamentally wrong.
The title, total antimatter, antimatter per second; essentially the first half of the screen uses up too much space. It could be one row, instead it's half the screen.
The tweet about the game "rewards" are not even remotely incentive to spam for your game. 400 coins when the next reward is 400 thousand is kinda a slap in the face.
do you get this reward from the narrativium machine? Each next reward from the machine is bigger than the previous. Also there's a secret how to get bigger rewards from the machine
I really wish people would stop posting their games to Kong without posting to the beta system first. The game has no save. It has no export. Without both of these, it's not feature rich, let alone feature complete
Good gods, just make the max spin button buy the max available. Clicking it 100 plus times is getting to the point where I just want to use an autoclicker.
What do you mean?