Game needs balancing. I just prestiged Increase Density and it's producing only 12% of my total, whereas level 100 Wormhole is producing the remaining 88.
The clicker has hugely diminishing returns.
1+1 is a 100% increase. +1 is a 1/2 increase, for an order of magnitude more money. +1 is a 1/3 increase, for another order of magnitude.
The diminishing returns make spending on the clicker at all utterly pointless. Either don't include a click option or give benefits to choosing one approach over the other.
You need to fix the behaviour of the drug panels in the large mode.
Putting the flex on the individual drug elements isn't helpful, as flex applies to the child elements of the flex element.
Also, inline-block generally serves for most of what you want.
I really wish people would stop releasing devlopment builds. This isn't a beta. It's not even really an Alpha, it's a proof of concept. Kongregate has a beta feature. Doesn't have save? Don't release. Isn't bug tested? Don't release. Isn't bug tested by people other than you? Don't release. This is software dev 101. You have a pretty standard concept here, but by releasing before it's ready you've basically trashed it
I am really sorry, this got published by mistake. It was just a first attempt to understand uploading to kong better. I uploaded a much more polished version now.
Please add a "buy all at 25%" for territories. Or better yet, in the overview, move the options to buy out of the drop down into a row in the table so we can click once to buy instead of twice.
Clicker upgrade values have been substantially buffed.