I wonder if my suggestion for kong purchasables hadn't been so prolifically downvoted; would they have left artefacts in their kong version and put in kong purchasables.
Damn those pesky developpers, wanting to get paid for their time and effort. It's almost like they think this game is worth money or something.
The city upgrade is pointless. It costs more than ten of the city blocks but gives only ten times the bricks per second. Unless there's a tangible gain from an upgrade in an incrimental game, there's no point in buying it.
The achievements are progressively harder to require (or take a progressively longer amount of time) but yield a diminishing return. Rather than the multiplier being calculated as n%, it should be 1.01^n%, each achievement giving a 1% increase *compound* instead of additively, giving a relatively proportional return on effort, instead of a diminishing one.
In app purchase for basic features passed off as covering the "significant![sic] development costs". Pro hint: Your time doesn't count as a development cost.
Bad scaling of DPS and click damage.
Feature light version of Clicker Heroes style Idle game.
Nothing special about this yet-another idle game. Nothing stands apart.
*ANOTHER* cynical rip off game.
:sadface:
You need to add back in the ability to see your inventory regardless of whether there is an item in it or not.
I have a book equipped and a staff equipped.
I have no idea what they are.
I should not have to waste souls to buy something to figure out what they are.
Also, at this stage, when I reset I have so many skeletons and souls that I can buy 3/4 of the upgrades. Please give us a super power (preferably on the book) that makes upgrades survive resets.
Either you need to make rituals learned permanent or grant us the ability to double click to purchase.
There's too much mouse movement involved in rebuying them every time and it's really annoyingly laid out.
Do we still have to buy all of the things needed to make all of the things needed to make all of the things needed to make all of the things needed to make that one thing we want or can we just buy the one thing we want and have the program handle the pointless work?
You shouldn't need to re-puchase artefacts when swapping between them.
If I choose the midas glove and then buy the armor, changing back to the midas glove should not cost me souls.
I believe it to be fixed now, it needs more testing tho. (your 1000 number gave me the clue, there was one factor that I was not dividing by 1000, so I was calculating with miliseconds instead of seconds)
Working on that now ;) (i thought it was interesting to force people to go for a Strategy, but many people wants it the other way)