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CuAnnan's Comments

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GrindCraft

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Feb. 03, 2016

Rating: 1

Got to the nether, reloaded, now I'm stuck in the initial town.

Reactor Incremental

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Jan. 30, 2016

Rating: 3

Needs an export button.

Reactor Incremental

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Jan. 29, 2016

Rating: 0

What does the fraction in the upgrade menu mean. I suspect it has something to do with Exotic Particles, but it's not obvious what.

Galactic Clicker

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Jan. 28, 2016

Rating: -2

Needs a total DPS

Runean idle

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Jan. 15, 2016

Rating: 1

"Needed" not "neaded"

Endless Expansion

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Dec. 15, 2015

Rating: 1

You need to prevent the default behaviour of the mouse scroll event.

Endless Expansion

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Dec. 14, 2015

Rating: 4

Hovering over a resource should tell you the income and outgoings, because I have no idea why I have +0 energy or +0 boards.

The Vault

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Oct. 01, 2015

Rating: 0

The unit you have just added should have current focus, taking focus away from any previously focused unit. Units should not just become pointless as the later units are unlocked. It's a waste of time, deleting units just to add the next unit up.

Solar King

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Sep. 20, 2015

Rating: 3

Balance is wrong. The idle straight away massively outstrips the active.

Milestone

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Sep. 19, 2015

Rating: 3

Text is completely illegible.

Bloodline Legacy

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Sep. 15, 2015

Rating: 6

New quest system: The same as the old quest system only allowing less growth and less choice.

SOTW: Conquerors

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Sep. 06, 2015

Rating: 10

The game balance is completely wrong. I can spend all my resources and then spam the battle button, since there's literally no risk to doing so (having spent all my resources) this very quickly becomes the fastest way to level. Everything other than combat becomes pointless (in particular clicking the resources, that becomes utterly redundant very quickly).

Bloodline Legacy

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Sep. 03, 2015

Rating: 1

Needs a current total xp/s

Bloodline Legacy

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Aug. 27, 2015

Rating: 1

Holding down shift or ctrl should show you the cost for that number of upgrades.

Spaceport Command

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Aug. 08, 2015

Rating: 25

Also, if you could also add progress to the rewards, that'd be great.

Spaceport Command

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Aug. 08, 2015

Rating: 28

Clean, straight forward, solid Incremental game. I give four stars. Could do with a tooltip explaining the exact mechanism for selling things for credits, because I sped read through it.

Trimps Preview

Play Trimps Preview

Jul. 02, 2015

Rating: 0

Refused to display 'https://fa4aa996da77d7bf8eba9886e62ab1540fe14486.googledrive.com/host/0BwflTm9l-5_0fnFvVzI2TW1hU3J6TGc2NEt6VFc4N0hzaWpGX082LWY2aDJTSV85aVRxYVU/' in a frame because it set 'X-Frame-Options' to 'SAMEORIGIN'.

Trimps Preview

Play Trimps Preview

Jul. 02, 2015

Rating: 1

The game also gets really laggy. The fact that you repeatedly document.getElementById instead of casting to a variable (which you can namescape by placing in an object literal) means you're wasting tonnes of cycles on doing stuff repeatedly that should be done once. That you're doing this inside a while loop strikes me as the problem for performance.

Trimps Preview

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Jul. 02, 2015

Rating: -2

Also. Please provide an option for plain scientific notation. I hate having to google which number is bigger.

Trimps Preview

Play Trimps Preview

Jul. 02, 2015

Rating: 0

Excellent game. Very well done. Fresh, new perspective on a genre. I think you have an out by one error on the combat stuff, though, because I will quite often see my current batch of Trimps are no longer taking part in combat but their health is not showing as empty.

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