I would like to make a suggestion. Instead of having just an offensive and defensive equipment loadout for each character, have a loud offensive and a quiet offensive, and then defensive. This would allow a player to run a raid or switch to a longer range strategy before running a mission without having to assign everything and then reassign it back. You could even give each character a certain number of loadouts that can be set as default for a given situation or chosen manually when running a raid or mission. I can't imagine anyone ever needing more than four loadouts per character, but more than two would be very helpful.
Nice music, great art, kinda disappointed it was so short. Reminds me of that game with the cloud harvesters and floating rocks. Oh, and it didn't give me the badge after completing the story. Gave it five stars anyway.
I played the first level that offers what appears to be a new equipment unlock, and my inventory now says 7/50, but I only see six items in the inventory and I cannot replay the mission.
Fun, nice art, cool music, way too short and easy. Room for improvement. Perhaps some hazards, repairs and fuel costs, a wider selection of upgrades with different stats, crew members.
This game is a lot of fun so far. The only minor suggestion would be to have some way of increasing your equipment slots and gaining additional skills, even if it were expensive.
Just as awesome as every other game by MateuszSkutnik. Best part of the song I thought were the vocals by themselves, but that's just me. That little Gotye/Daft Punk thing in the middle was interesting though.
Cool. Short, but cool. You should flesh it out more, have some back story about the mechanical monster in the cave, and some more "creatures", as if the machine was trying to make artificial life because it couldn't fulfill its programming and it went a bit nutty.
Sorry to hear that, cyberjacques! But thanks for the other compliments.