You know, if I could occasionally find chest keys (or buy them for gold) so I could test out the higher-tier chests, I'd be more likely to spend money on them. I'd feel less exploited that way, too. Overall, it's a cute game.
There are a number of ways to obtain chest keys (and indeed, almost all the Item Mall items in the game) without directly paying for them. Chest keys and dungeon keys can be purchased using Daily Tokens or Friend Points, they also drop randomly throughout the world!
I actually (painfully) played all the way to the end. The elevator stops on every floor. The income from the rooms isn't balanced at all (but it's on the high end, so it wasn't too bad). There's really not much gameplay here. Borrego, I understand this is a "test" game, but don't release a game that's not ready for people to play. Keep working and improving!
This game is a mess. Navigation is difficult and everything's tiny, from buttons to the text. It's a good idea for a game, but it's not compelling at all. It needs more PvE, too. It's not worth playing in its current state, even if you like PvP.
Why is it in a little window in the window? This game is very, very basic and the font is hard to read, but it's not a terrible start to a game. Borrego, finish the game and post it again.
Sorry, I won't be able to work on it for a while. See this is a game I made in September, and I'm currently working on a completely different game. The main reason why I released this was so that I could see how compatible Scratch is with Kongregate.
There are a number of ways to obtain chest keys (and indeed, almost all the Item Mall items in the game) without directly paying for them. Chest keys and dungeon keys can be purchased using Daily Tokens or Friend Points, they also drop randomly throughout the world!