I liked this series when it started, but now with the heroes and all, it's really a "money spent" game, not a test of skill. The Cursed Treasure series is better now.
I'm still not sure how this is an idle game, since I'm clicking all the time. I'd like to be able to buy some automatic irrigation. I'm also disappointed that the Laborer in town wasn't someone I can hire. I hope the purpose of marriage is to have kids who can work on the farm as free labor. ;) That said, I enjoyed my play.
Haha :) the idea was that you can play idle, but also actively if you like it more.
Several workers at once is on the road-map, and yes, primary purpose of mariage was to have free workers (your wife and sons), but is not implemented yet. Probably it will go in a sequel.
I'd love some mechanism to make my replays after achieving max level worthwhile. Maybe let me use the experience toward incremental improvements on towers' damage, speed, and range? Then add an endless level so I can see how far I can get? I'd love to keep playing this game, since it's pretty and well done, but there's no point, so it feels like wasting time now.
I'd love to see costs/level/points allotted requirements for the hero spell school spells. I'd like to buy one, but it's greyed out, and I hope no idea what to do to make it buyable. More points? Spend points on other things? Which things? Etc.
The passive upgrades should be permanent and have tiers (or a higher cost if they're one-offs). That would help people having trouble with the game and make it fun for everyone--if they didn't mind replaying some levels to afford the upgrades.
Haha :) the idea was that you can play idle, but also actively if you like it more. Several workers at once is on the road-map, and yes, primary purpose of mariage was to have free workers (your wife and sons), but is not implemented yet. Probably it will go in a sequel.