I hate demos. That said, I still give this a 5/5, because it's honest and open about what it offers and what it'll cost to get more...but especially because a demo is >9,000% better than shitty micro-transaction-riddled "free to play" games. Devs: You won't get my money because I don't have any to spend on games, but you do get my respect.
"rate good, the game deserves it"--?? Find me a developer who DOESN'T think their game is good. Sorry, but the players get to decide if the game deserves it or not.
TO SEE UNIT RANGE BEFORE PLACING: Select a unit, place the pointer on the square you want, then click **and hold** the mouse button. You can then see its range. Move the pointer to the path and let go if you don't like it. As long as you hold the mouse button down, it won't place it yet.
Great game. One easy (I think) change would make it much better: put in something related to targeting. The units seem to target a random baddie, sometimes allowing creeps to reach my junk when I have more than enough firepower to kill them all.
My computer's not particularly slow, but later levels still lag uncontrollably. I've never seen a game with such simple, low-quality graphics lag so easily. Fix this rubbish, it was fun until it lagged.
Great game. What would put it over the top is if the units had targeting options, i.e. units that cause infection target units that aren't already infected, as opposed to always attacking the creeps closest to the exit.
We won't