I'll probably get shouted down for saying this, but I'm disappointed. Nerdook's games always seem to feel rushed, badly explained, and too simple. Eye candy, if you will, that lacks much substance.
Don't worry, Dorris. You may have gotten old and fat, and I may have forgotten all about you and let you smash into a planet, but you made it into the record books. Seriously, though. If it was ME that was >400 miles across, you'd dump me into the nearest planet without a second thought. Sorry it had to end this way, but that's life.
I'm giving this a fiver on the grounds that the well-done addition of tentacles made me play, and enjoy, a game belonging to a sub-genre which I usually hate.
It pains me to do this, but the only grade I can give this game is a solid "I" for "Incomplete". To say it lacks polish would be an understatement; it took me a minute to even realize what I was supposed to be doing, and this just looks in every aspect like it wasn't finished.
This has a great concept, but it breaks down in the later levels, becoming a ridiculous pile of chaos where your bugs just sit there going "Durrrr..." while you tell them to reproduce, move, attack, and win. Bad controls make it hard to do what you want.
It seems to me that being a Destroyer (Dynamite, more direct path to Rocket Launcher) gives much larger bonuses than being an Engineer. (-10% tower cost, -20% with maxed Greedy Bastard; Riot Shield = meh, IMO)
Hey, nice game...
Oh, you only get so many turns per amount of time?
Oh, and you have to pay to get all the best stuff?
......
Maybe I'll go find a game where I can do anything in the game I want, and not have to pay for it...