And Barmaley, why to invent tricky strategies? Simple: Because it's fun. Yes they don't work 90% of the time, or they don't work as well as some single, ideal stategy, but you do whatever gives you the most enjoyment.
Barmaley's hardcore. 338%, indeed. I'll venture a guess and say I haven't spent as much time on this entire site as Barmaley's spent on this one game. Hehe...
Place your turrets to cover the top and bottom of the screen (obviously) and make use of mines. And upgrade fire rate early. Not complicated. Also not great.
Someone who is bored should make another account, compile all the useful advice, gather it all under their "about me" and then just post "clicky profile for advice" heh...sadly, I'm not that bored, or qualified.
Yeah, frontline mages would be at least bordering on special if you could cast both Eldritch Aegis and Arcane Armor on them and give them 55% armor plus what they were wearing...since you can't, it's just another interesting idea. On a side note, I haven't really paid attention to the way poison damage works...it doesn't stack, or does it? Does a second poisoning replace a previous one? Scenario: First guy hits enemy and applies 10 poison damage, second guy hits the same enemy and applies 15 poison damage....Does the enemy then take 10(1st poisoning), 15(most recent poisoning), or 25(cumulative) poison damage per turn?
It's not that this game is so terrible, it's pretty good on its own, it's just that it's so far behind IndestructoTank that it seems like it should be named IndestructoCrap. It had some pretty big shoes to fill and mostly failed.
Ahh! Forget it. Eldritch Aegis can't stack onto Arcane Armor (I should have known something that obvious would have been addressed) meaning that whole strategy is 15% weaker up front. 40% armor isn't -bad-, but it isn't nearly as good as 55% like I thought at first glance. The only way this is a good idea is if you don't want a conjuror, meaning no one gets the 15% Eldritch Aegis bonus anyway.