I think Charge Shot should either be an uncapped upgrade, or fire in a random pattern rather than just filling in from one side. As it is, if you have fewer charged shots than total shots, you end up unable to reliably destroy skulls on the right side of the lane.
Protip: if you defeat at least some enemies, the amount that victorious defenders take from you is minor compared to the profit. Once Gragyriss gets strong enough to one-shot the minions, you can get pretty much limitless gold by farming the necromancer boss, and just letting him beat you a few times inch by expensive inch.
@vuelle: I think Businesswoman scales by some sort of logarithm, I did the above experiment and even at over 11 million gold she still hadn't exceeded 2,000 per earn. Same with Hoarder, at that same value the multiplier was only 3.0x.
Man, I had really looked forward to using the Beholder Temple to counteract Ninjas, watching them try to hide when its searing gaze has already locked on. Imagine my disappointment when I found out the attached eye disappears if the target becomes invisible.
Anyone know how to open up areas 5-7? I've gotten areas 1-4 completely controlled, aced the Massacre and gotten at least one point in all skills/weapons, but the map still hasn't expanded to show mutant territory.
I can pay for the answer with the following advice: Westside I is a GREAT place to ramble for professionals, and the factories become a serious moneymaker if you go all in on Automated Equipment.
I couldn't get past level 14. Not because I couldn't figure it out, but because WITHOUT FAIL the blasted game refused to register the button-press when I tried to reclaim the axe to deactivate the last ghost.
The game gets really sluggish at high levels. I have no idea how, given that I'm playing on a gaming machine and this is the opposite of a graphics-heavy game.
Is there anyone reading this who *has* successfully used the MP3 from URL feature? Because I've yet to find a single link that does work. Now if the game could read files from the host computer, like some other music games I've played, that would be useful.
It's kind of hilarious that if you look at the all-time high scores, the top seven are all THE MAXIMUM VALUE POSSIBLE in a 32-bit game. And, weirdly, the next dozen or so are juuust short of that, like someone left the game running with Businesswoman active for days but then finished just a couple minutes before hitting the word size limit.
So it is possible to get a pacifist run (aside from Faust) through all of the non-Underworld levels, as long as you're not trying to collect the set of Necronomicon pages. If you are trying to collect them, though, at least one requires you to kill a henchman in Crimson City.
Also, totally agree that there needs to be a badge for changing all the FAUST signs to HAT signs.
Plus Expert #10 is giving me fits. There's no starting place. Every row and column is 5+ short of going all the way across, only like two columns have even a single term that's bigger than the gap, and those are right in the middle of the puzzle where they could be anywhere in the row.
Those trios of Outpost Riflemen would be a lot more useful if they picked off leakers near the gate, rather than shooting at the same point that three antitank guns are already blasting the hell out of.
It would be nice if there was a way to make fast unpowered descents on air planets. If your fuel gets low, you can just sink straight down without wasting any more to get to your pickup zone, but even at early levels that can be a lot of sitting and waiting.