Could be better, but really good for a first game. The worst problem is that you spend too much time for each boss mutation; your game will gain a lot if you make it faster and you are able to deal more damage, even at the cost to make boss' pattern harder.
I thought the easy mode was kinda quick already - but I totally agree with you, if there were more boss phases and bullet patterns, the game would be more enjoyable / fun overall.
Since we are filled with shortcut requests, would it be possible to add a shorcut button to change dinamically from speed x1 to x3 and viceversa; it would be really nice to control the time flow dinamically during a battle, without stopping it.
Well that was my favourite of yours, much better graphics and easier to pickup and complete, since I have no time for playing long games as I used to have. I really hope that if this idea will be expanded, it won't be a long and tiring grind.
I actually really love this game, but some things are extremely annoying: 1) I shouldn't go to menu every time to choose my abilities; 2) There is no actual level select; 3) The fact I can't double jump if I just fall is a bit counterintuitive; 4) Last skill makes last levels extremely easy; 5) There is no Kong API. If you sort those stuff out I'm sure this game can rate much much better.
I liked it a lot, yet there are some issues I'm not really fond of. Basically, I think it needs a radar since I have no idea where the ramps will be located and what type it'll show up; also I'd need a way to decelerate/accelerate in air so that my gameplay isn't bond to the actual postion of the ramps but I can manage the combos with my own skills. The achievements are also a bit easier than your standards. Great job anyway; I look forward for each of your games.
Bravo vartagh, finalmente un concept di gioco che mi ha convinto fino in fondo, ma necessiterebbe di aggiungere qualche nuova feature ogni tot livelli per mantenere l'attenzione dei giocatori alta.
I still wonder how you could ruin such an awesome gameplay idea by making your controls so terribly annoying and overall slow. Not every person wants to get relaxed by artificially added slowness; give the player the choice to have their own pace: controllable cannons are a definite must!
Decent try, but games like this one require pitch perfect controls to be enjoyable. Would be nice if you'd totally restylize the controls to be more respondent and less random.
The most stupid decision ever would be to make last levels easier; how can someone say he loves cyclomaniacs series if they aren't even able to complete this one as it is now?
Good game, but uninspired; the three guys have no difference in usage between each other and it's actually more convenient to stack all items in one guy since the partners will rarely be needed to go on. You should add something that involves and stimulates exchanging and cooperation to justify 3 coop partners. 3/5
I thought the easy mode was kinda quick already - but I totally agree with you, if there were more boss phases and bullet patterns, the game would be more enjoyable / fun overall.