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Danaroth's Comments

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Mir & Ror

Play Mir & Ror

Apr. 08, 2011

Rating: 0

Level 16 doesn't seem to be possible, since there is a unbreakable simmetry with respect to the center (that includes characters position and breakable and unbreakable tiles), so it makes it impossible for them to reach the exits at the same time.

Lucky Unlocked

Play Lucky Unlocked

Apr. 07, 2011

Rating: 5

You seriously need to take some course on the concept of aleatory variables, standard deviation, long term probability, convergences of mean time.

Bullet Heaven

Play Bullet Heaven

Apr. 02, 2011

Rating: 2

For people having any problem with bonus 4 boss, this video of me beating it with no damage may give you some hot tip. Enjoy: http://www.youtube.com/watch?v=Dd20w3d7uYM

Choose Your Game

Play Choose Your Game

Apr. 02, 2011

Rating: 0

Excellent sense of humour; definitely 5/5 from me.

Bullet Heaven

Play Bullet Heaven

Apr. 01, 2011

Rating: 0

My only complaint for this amazing game is that maximizing upgrades ruins a possible replay of earlier levels, expecially bonus 1 and bonus 2. I'd suggest to be able to have just a limited set of ugrades for the the early levels so the game won't waste the good early challenges this game has to offer.

Wrath of Anubis 2

Play Wrath of Anubis 2

Mar. 30, 2011

Rating: 0

There are 2 secret levels (at least that I was able to find); one in first screen, another in the last. The idol in the second secret level is pretty well hidden as well. That sums up to 41, including the 39 you get in standard levels.

Die in a carpet fire

Play Die in a carpet fire

Mar. 29, 2011

Rating: 17

Oh and here I was thinking this week had no decent game at all and finding this game in the backlist by pure chance, with such a ridicolously underserved low rating. Loved every single moment of it myself, so 5/5

PRIOR

Play PRIOR

Mar. 28, 2011

Rating: 6

The game is definitely not bad, but to be honest I'm pretty bored by the huge amounts of games who use this kind of atmospherical music; it is definitely thrilling, creepy and brings a lonely feeling, but it was used in so many contexts that feels old and a bit cheap to use as an emotional engine, known its effectiveness. 4/5 anyway, it needs some more element more than navigating around.

Purple Invaders

Play Purple Invaders

Mar. 28, 2011

Rating: -5

how is this a red remover ripoff? I don't see any red shape to remove anywhere.

N?na, Ha?e F?aith

Play N?na, Ha?e F?aith

Mar. 21, 2011

Rating: 0

Very cute, and even for once it did feel very artistic. The simplicity of the world and the way you have to guess what they say was very well thought. Good job.

Cactus McCoy

Play Cactus McCoy

Mar. 11, 2011

Rating: 9

This game was simply astonishing: controls are really smooth, as expected given the experience with Ros engine, treasure box are very smartly hidden, challenges are well designed and the locations are various enough that even the collection quests don't feel boring. Fightings get decently challenging towards the end of the game; I would suggest adding some different type of enemy, since the world is populated with too many humanoids. Last level felt a bit rushed and most of the ingame badges are too much grind oriented, but anyway those are minor complaints in a nonetheless awesome work. 5/5

Trapped in Life

Play Trapped in Life

Mar. 04, 2011

Rating: 7

Glad I had the chance to try this game; needs some game to make it look more professional, by giving some more clues ingame, clearing out some random bugs (like me not getting the key to open the door at all) and avoiding the times where you just have to wait doing nothing; some more original setting may help players get attracted to the game from the start, but anyway good job overall; I expecially appreciated the letterbox feature 4/5

Hack Slash Crawl

Play Hack Slash Crawl

Mar. 03, 2011

Rating: 1

I'm surprised by the rating of this game; seriously this game is pityful: no target, no story, no balancement, repetitive, no save file, no enemy stats, ugly graphics. Giving it 2/5 but feeling generous.

BOXGAME

Play BOXGAME

Feb. 21, 2011

Rating: 5

Next time I find out that someone reported my score of 15 teddies to remove it, I'll rage; why don't you admins actually WARN before removing legit scores?

Cube Droid Saves the Galaxy

Play Cube Droid Saves the Galaxy

Feb. 11, 2011

Rating: -1

Game is ok and various enough to entertain, yet it's way too easy and doesn't offer "minimal moves" counts or similar tables for people who look for efficiency. 4/5

Ninja Hamsters vs Robots

Play Ninja Hamsters vs Robots

Feb. 09, 2011

Rating: -3

Not really a fan of nerdook games and I actually think this game is pretty much on the same level of all of the other ones he has in his stock, but I do think it does have a major flaw: the fact that each day it starts from the VERY FIRST wave. It's like repeating the tutorial again and again, so it makes people feel like there aren't enough minions or upgrades, while the content isn't as limiting as it seems. Also, clicking so fast may be annoying for people with a touchpad and "click outside game window". Also games like IAAIRAI were much more slow paced and even if they had NOT any decent challenge for strategists, they weren't dragging the gameplay too much. It's all a time related issue; maybe make the sushi worth much more than now and let people start from a later wave would limit the "grinding" feeling.

ShellShock Live

Play ShellShock Live

Feb. 08, 2011

Rating: 1

Many things are well done in here; many others are not. First of all, players should be able to play their turn together; it really loses way too much time waiting for all of your partners to have their own. Maybe separating moving and aiming turns would work and it would hugely cut off the time spent in a match. Also I really dislike the leveling system that is too much unfair towards newbies, which are bound to have low-side weapons; the pro/deluxe players should be able to win with their experience and not with a set of overpowered stuff. Other than that, it really surprises me for the huge amount of kicked players and times the game just gets stuck, that demonstrates that not too much attention was put into the coding. 3/5 overall

Aliens Kidnapped Betty

Play Aliens Kidnapped Betty

Jan. 29, 2011

Rating: 2

Nice game; I'm just unhappy that the best gameplay ideas were just included in the bonus game.

Flight

Play Flight

Jan. 29, 2011

Rating: 2

It's unbelievable how a game from this genre can be improved just by adding a damn way to control your plane. Good job with that! And of course the mistery upgrade is alone worth playing the game :P Anyway I'm experiencing some random bugs here and there (flash getting stuck if I throw the plane behind and some days I just don't receive my money).

Eddie's Lament

Play Eddie's Lament

Jan. 23, 2011

Rating: -8

Playing this game is totally unefficient; takes ages to just read the message again and again if you use the wrong item and it's annoying to die that many times. Also in some puzzles you just give no clue. Decent 3/5

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