Lots of potential, needs more polishing, good foundation, etc etc. Really, is there anything to say that hasn't been said before? (Transparancy/camera view change/arrows for maps/more inventory slots/item and ability hotkeys/equipped items don't take up inventory/viewable pet stats/way to walk faster/better item drop tables)
On a more positive note, if this game gets improved, I'd really enjoy it; it's been a while since I've seen an isometric-based RPG.
Name: (>_<)
Clan: Chaos Desert
Side: neutral
Position: GREAT MAGE
Book Of Mages Ranking: 1
Fame: Legend (385)
Reputation: Good (17)
Yes, I named myself a smiley face. Hahaha, this game is great now that I know how to play. 2nd playthrough and got all the badges, and I must say that there is no greater fun than going around over-killing people with that exclusive Chaos Desert Burning spell that consecutively adds damage... I would do like 2k damage a wave if it weren't for the fact that no mages actually have that much hp xD. Ended up maxing out all skills/damage, carrying around like 8 items, and having 400 life/1210 mana. 5/5, I hope for a sequel!
This game is NOT balanced in the slightest. I just now fought a guy name Luke who seemed to be a effing ninja. I myself was using an Agile Stark One, and even with my own 73 Strike attribute (Almost the max, since I had 20 Coordination/Precision/Weapon Skill), he dodged about 90% of all of my attacks. I had a 30% chance to hit with 1 weapon, 5% with the other. Also, he managed to attack 4 times with a Two-Handed sword which is supposed to only be able to attack once per turn. This, combined with his ability to regenerate and heal himself as a Stark One, meant that I wasted about 20 minutes of my life using Focus to slowly whittle down his Hp. I ended up destroying 3! of his items before he died. Please don't ever make a game like this again until you balance Max Dodge/Strike characters.
Hmm, whoever wrote that top rated comment lied to me about this game not having bugs. Monsters get stolen blatantly because of shoddy agro system, monsters get GLITCHED so that they teleport around (I do not think teleporting Spicy Crabs is a "feature") and you have to chase them down, and I just now turned invisible after merely requipping stuff, and now I can't equip anything at all. Yeah. Tell me when this get fixed, because otherwise, this seemED like a good game.
Guest-438 FTW! (Me :P, 34-24 streak)
Decent copy of Warlocks from WC3. At least it's slightly more skill-based compared to just buying your way to victory (Ok, so that's technically strategy, but...)
Oh snap, fairypoet's listening to our comments! Haha, I feel proud to be one of the first 600 plays on this site :). Keep up the good work, love this new series so far!
Yay, eventually got the happiest endings (34,32,33 in order of best to "worst", I think; only got 19/35)... and don't feel like going further. Moral of the story is indeed "loners are murderous freaks and need to get friends", lol. Great game, 5/5.
Uh, yeah. I myself am NOT good at platformers, but I generally liked the Robot Wants series...
Except this one. Apparently, I have a sticky key issue, and this game punished me hardcore for it. Seriously, this was the hardest game in the series, and I my fingers are sore from repeatingly pressing buttons that won't work to get into the exact position to go somewhere. The timings for the jumps in the beginning was especially annoying. It should not take 20 minutes just to find the Double Jump powerup because you can't get back into an area! Gah... Once I got most of the powerups, the game got better, but it was still frustrating. I'm glad this isn't the last game in the series, at least Robot Wants Icecream gives this series a good end.
Geeze, that's a harcore rendition of a difference game. The second half got pretty exciting xD
I really like these difference games you guys make, maybe its the beautiful artwork or the ability to cheat a bit and find the last difference easily :P 5/5
Currently, all of Atlantis cannot access Guild, Mail, Arena, or use Rank to search anything. Also, GM help access is unavailable... Could it be they are trying to fix the game?! Find out, next time in the comment box... (But seriously. Geeze Snail, fix those bugs!)
Hmm... Anyone else seeing a bug where enemy engineers just freeze up and only know how to turn up and down? I think it has something to do with barricades. Can't fix even with clicking Calendar.
Notes: You can already find out when your skill runs out- Look above the minimap for a symbol with a number after you've used a skill. There's already hotkeys, look at the instructions. You can gain mana faster by upgrading max mana - kinda like in the older games, huh?
@vinnie879: the item gives a natural agility boost (Obviously a very big one xD). You took it off, so Sslen'ck lost some agility and became the slowest.
Normally, I'd hate games like this where you have to mix and match random combos. However, the elements gave this game a nice, unique feature that made it really fun. I think the highlight of my day is when I found out you can combine "Hunter" with animals, and you get to find out whether or not he succeeds. (Note: He fails against Dragons and Dinosaurs).