Why are some attacks literally impossible to dodge? I'm not talking about "you need to practice!" or "lol noob no skill", but attacks that literally fill the screen. The immense amount of .. stuff the boss shoots on the screen in one attack, which moves outwards VERY slowly, is already incredibly random. It fills the screen and has the potential to make it impossible. With that not being enough, the boss can happily start his next attack when these bullets aren't even halfway to the end of the screen, making it literally impossible. I'm all for skilled games, but having luck isn't skill.
Change the in-game hint in the one about the first comment to say something like "ABSOLUTELY DO NOT TRY TO POST FIRST IN A COMMENT, DOOFUS". This is getting stupid.
Second all-time (below you), but I have no idea how the scoring works. I went through 5 holes in a row without bumping (for which I didn't receive the award, by the way) and my score went DOWN. Then I bumped after every hole, and went up to 14,294.
I'm doing the first level where you're zoomed in and there's already no finish. Please, give hints to where the exits are, there's no point in making it more frustrating than it has to be to be fun.
Flagged all of the "Xth" comments. As for the game, I think not having a jump button at all is pretty frustrating. I'm sitting 1 centimeter off from something I should catch, but since it's somewhere I can glide off from, it's very hard to accurately set myself upon it.
Okay, I beat the mission, but now there are problems with the unlockable. It still gives me human buildings in mission 4, for example, for "free" (it's free in the normal mission). Shouldn't they be ancient buildings instead?
It is not logical to place the hardest mission on level 6. It is impossible at the moment to get deadly commander without having luck playing a heavy role.
I walked and got instant killed for some reason. And my "egg sack" (I assume it is) almost immediately rolls off the hill in level 2, and then of course I die for some reason.
Why the HELL would you implement one-hit kills if you also implement the "I have 100 HP" system? Do either of both, don't make zombie mode a luck of the draw.
Lol, my game starts and I spawn in the middle of three sawblades, instant death. And then the sawblades completely remove all walkable blocks above them, so I can't even move anywhere else with the other two lives I have. Come on..