Implement a few seconds invulnerability after every hit, or you'll die when you're "inside" a chainsaw. Also, the controls are far too sensitive. It felt like my arrow keys visualized rocket tests on my character rather than movement.
Interesting, and I know this is to build up a story, but the concept itself could be worked out a lot more. With that, I mean you could make more levels out of this. The last level in itself was hilarious, by the way.
When I select "quit to main menu" in a level, it gives me the victory screen, sends me back to after winning level 1, and I have 161 stone with 0 of the rest of the resources.
Very good concept, but I think the "regeneration" is a bit bugged. When you are streaming your troops to another sector, it seems like neither of the two is regenerating any troops. The green troops at one point in level 2 were ALL zero.
Guys in my chat are able to destroy the two balls in level 9. I am not. The two fall directly on top of each other, so I'm clearly doing it like the others (they're saying I have to do it like that), so why don't mine explode?
I was on a platform with two platforms directly below me, smaller than the one I was one, and no matter how long I stayed on the platform, I couldn't see another appear below. I jumped off and right when I was about to leave the screen, another one popped up.
HUGE bug. Actually, two of them in one. The first bug is that whenever you cast meteor with the worm, you don't just damage all enemies around the target, you also damage all friendly units (either you remove that or state it). The second bug, linked to it, is when you kill yourself with the meteor, you can't do anything any more. Since you can't save in the midst of a long battle, it's very frustrating.