This doesn't make sense. Why would a "super mega ultra battle robot" make a EXTREMELY crappy shield that puts all enemy shots (especially of a boss) so much around him that he can't escape and eventually only dies?
I thought it was nice at first, but there are a lot of balance issues. Spawning everything at a close distance from the player and then telling them not to move is NOT an option. Spawn them from a further spot. Also, the shield stage isn't correctly worked out. They're completely immune from your shots up the front, BUT there are also spawning summoners, blue arrows and spikes, which makes it impossible to manouvre around them to kill them. Balance that one.
Too short. Make the difficulty increase more steep, let them take less health off you per hit, reduce the healing price and add more upgrades. This way, everything is still fine, but can make you last longer than a few minutes on this game.
What?! My 100 million award just went AWAY due to me not getting that score in a next game. I first got all of the awards (except the killing) in one game, then it deleted the score award for not getting it next time just trying to go for kills. Great work. Other than that, the game is pretty good.
It lags as hell every few seconds, has a seemingly random improvement in the "bar" you need when you're hitting the reactors, and can make you lose even when you follow a perfect strategy. I've been doing level 11 for ages, and now with a guide, but they finish the level in 10 seconds while my sparks, evenly distributed, don't put a dent in the progress bar. Well done.
Did you ever receive complaints on how you are forced to grind for hours in one single level until the next level opens? Or how there are weapons that instantly kill you, most hilarious when they come after already hours of grinding in one single level tryingt open the exit?
The faction status points are ridiculous. If you're at 999/1000 and you gain 300 bonus, you will be at 0/3000, instead of at 299/3000. Where are my points?