I have a new belt that weighs 167kg. The density of leather ranges from 0.7 to 0.9 grams per cubic centimeter. That means my belt has a volume of 185556 to 238571 cubic centimeters. Assuming the belt is 1cm wide and 5cm tall (Pretty damn thick belt.), that means the belt is 37111 to 47714 cm in length, or 371 to 477 meters. So some guy out there has a waistline of 371 to 477 m. If he's that fat, I assume that he's spherical in shape. If so, he is 59 to 76 m tall with a volume of 860 to 1838 km cubed. The average human has a density of 1010kg/m cubed, so this guy weighs 851 to 1820 kg. An adult black rhino weighs 850 to 1600kg. Are you telling me that rhinos wear belts?
In the store, if you look at the bottom left, there will be a Quantity counter. You can select quantities from 0-10. When you buy in bulk using the Quantity counter, you get a discount that adds up. So don't buy one thing repeatedly, buy it in bulk!
The "Cluster" upgrade is for the bomb. It makes your bombs release little pellets when exploding. Those pellets damage anything they hit.
I have to say that I don't have a problem with mouse controls, even though I'm using a trackpad. It allows for more angles of motion and more responsive control of direction. For those people complaining, most fighter jets shoot in the direction they face.
"Alright sir, we've trained all the guards to react the same way to repeated sounds, to have short-term memory loss involving alarms, and also we've given them helmets which reduce their vision to just less than ten feet. If you have any problems or concerns, tell us and w-" "SHUT UP SHUT UP CANT YOU SEE IM BUSY PLAYING WITH URANIUM"
"Sir, we've finished construction of the generators! They are armored to withstand rocket blasts and napalm grenades!"
"Good job. But what about punches?"
"Punches?"
"Yeah. What if a couple of guys just started punching this concrete wall."
"MY GOD WE NEED TO REDO EVERYTHING"
A tutorial would be nice, just to introduce all the features. I find myself not understanding the spin levels nor the usefulness of leveling. Pleasant graphics, and the reactive pop-up notices are great.
Really well polished game. Nice introduction. I love that colliding with some obstacles, like geese or trees, gives materials. The achievements/experience system is reminiscent of the system in Jetpack Joyride (as are many other things). Upgrade system is great, I like that different upgrades are based on different materials. The exchange system is a bit confusing, but I can appreciate the work put into it. Love how hitting obstacles deals damage, or destroys parts. It would be nice if the upgrade menu showed Chuck's plane, so we could see the visual effects of the upgrades. Haven't found one thing to dislike yet. Definitely 5/5.
Great game - very well polished. With the cutscenes, art, and English (Usually for a game of this quality, I'd expect Japanese origin and poor grammar.), but especially with the level replay value, which keeps the plot consistent. I don't mind the clicking - it's really not that much of a bother. However, upgrades should include weapon cooling and a "magnet" for the crystals. Also, I find myself accidentally pressing "z" a lot, and thus screwing myself over for the rest of the mission. As a side note, that laser level is too damn hard. And when I have to retry it time and time again, I'd prefer not having to bear with the dialogue.