A lot of the problem with your last game was that too much of the game devolved into waiting for long-ass timers to expire. Please adjust it. Treat shop restock is a huge bottleneck. My cat desires more than 4 truckloads of bread from the store? That's crazy.
I'll pass on your feedback to OjiPanda (game designer) he's still tweaking some balance things so this current game doesn't reflect the final balance at all.
After selling an item, and then trying to equip an item in that vacated spot, the item is not equipped and the sprite stays there, without the box that denotes it's equipped. Stays in inventory too
This game's an all-time great for Kong! It was a pleasure to replay it. If it ever gets more development, I'd like to see (more levels, but) a speed run stat, to see who can beat every level in the lowest ET, no pausing!
Figured out the Weights issue; pitchers will shed the drill if they're pitching. So I had to put it on my Closer in the bottom of the 9th to get results, since it doesn't proc until the end of the game
And now the Weights drill will disappear randomly will remaining assigned to a player, and sometimes pop off the player after a game without affecting their stats (not because their potential is full)
Like lordmullacabra mentioned, there doesn't seem to be any connection between stats and batting average. I've got two players with identical left stats (bat/mec/prd) but the one who has worse right stats across the board has twice the batting statistics in almost every category (BA/OBP/slug)
It's very unique! It could be great. If there were seasons, and a win record, and a better sense of who was at bat and pitching, there'd be a bit more investment in the players and team. It's an idle with a little bit of manager (pretty cool!) It could be a lot more manager and be a more rewarding idle game as a result.
Awesome, beautiful game! I felt sad to finish the last level. I agree that it would be nice if the difficulty ramped up earlier and stayed higher longer, but it was a great game. Please do another!
Pretty cool and fun. Would be nice if the graphs updated anywhere near to real time, but right now it feels like it's historical from several game hours ago.
Can't wait to see more!
The passenger cars right now are such a bad value that it really needs balancing. The penalty for buying each new car is so high that the coffee/burger carts can't pull their weight either. And I don't think the burger cart works with the 2nd class passenger cart at all.
You should at least be able to sell cars, since once you discover that a cart is bad, you're stuck with it until you earn enough to rebuild.
Really cool mechanics. It's annoying that it just restarts from level 1 without any sort of notice.
If it's understood as a teaser for the full game, it does really well. I'm tempted.
Interesting, but it really loses steam after you've played for a short amount of time. The upgrades become boring and linear, and the boss is the exact same.
I'll pass on your feedback to OjiPanda (game designer) he's still tweaking some balance things so this current game doesn't reflect the final balance at all.